Buff regular bows and/or make Skyhunter rapid fire's one

I’m talking about rogue’s rapid fire and the repeating aspect (rapid fire has a x% chance to ricochet to another target).

It’s not fun playing with regular bows and do HALF damage of a good Skyhunter… And the lack of 2h repeating aspect on a Skyhunter make it unfun for general activities outside of bosses, and no, put repeating on a amulet is not enough.

Two ways to fix these problems:

  • Alter regular bows innate affix to Critical Strike Damage (this will also match the weapon mastery passive when comparing to crossbows) → It still will perform a lot worse than Skyhunter, but it will be less meme;

  • Make Skyhunter the rapid fire’s bow (pen already has one), scrap the energy return and give to it:
    “All bullets (or 90%) has a chance to ricochet when using rapid fire”.

What about crossbows… No, thanks, no amount of attack speed or evade cancel can make this bullet time weapon fun and they already perform damage wise like a Skyhunter.

Yeah , I agree , it is a pain not being able to get the repeating aspect on a 2 hander, what is even more aggravating is finding a max level aspect.

I do like the new bow thou , thats a win

Skyhunter is a BLAST! I have never been into twisting blades so when I got this bow, I saw all the stats and have had so much fun with it! There are so many synergies with the 40 energy return, the critical hits, my skills and aspects.

I love the fact that for a change I am one-shooting things on the edge of my screen instead of the other way around.

Eaglehorn does have arrows that bounce off walls if that’s your thing, or you could go with barrage and rain or arrows.

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I guess you never played with rapid fire or eaglehorn… not even for pen shot that bow is good.

I’m just trying to make a good unique work with a core skill, if energy back is your thing, rogue skill tree has plenty of that.

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Yeah… no thanks.

They are out there. :stuck_out_tongue:

https://i.imgur.com/a1NGXP1.png

Also not saying exploit…but snapshotting still works for the moment if you must have it on the 2H. I personally don’t even use repeating aspect, I have 3 of them saved. If I have to choose between that and a damage multiplier, I would take the multiplier every time.

Are you guys telling me that I should swap out my well-rolled 925 crossbow for a Skyhunter?

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Skyhunter is pretty decent. I gave up my 925 for like a 855 skyhunter.
But it really depends on how your build plays.
Mine is pretty dependent on that energy regen. As I use preparation(H) as my specialization so running through energy as quickly as I can is beneficial.

Yes as OP mentioned there are passives that help, but do you really want to waste passive points for something a weapon can do very well? Just put those points into rapid fire.

I would also add Grasp of Shadow is a nice unique if you use more than one core skill like me. If you can get one with 6 ranks that is pretty sweet damage.

On a pure rapid fire build it’s impossible to ignore the repeating aspect, that’s what I’m talking about.

Snapshotting and change bows mid run are unfun.

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I make my own builds, so I am not aware what a pure rapid fire build is.
But my evaluation of the aspect, and I had the aspect on it, is it is secondary to damage multipliers when you are limited to aspect spots. I’m sure you have reasons for liking it more. But I run Barrage also.

And I agree I don’t snapshot myself. Just offering up info, that it is still there for the moment.

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Hey, guys, to illustrate my points of damage and repeating aspect differences, I made a video playing a regular repeating bow vs the beloved Lilith to compare to my other Skyhunter video, please, read the description:

xxx://www.youtube.com/watch?v=RpIGnhcwQvk

+1
/twenty k characters

It looks like you are using skills that aren’t rapid fire. Maybe I saw the wrong video.

Between the energy return on my Skyhunter and my skill points, equipment and paragons, I never run out of energy (if I am hitting things) and I just use rapid fire all the time. Nonstop. I don’t know if that’s what is meant by “pure” rapid fire.

I throw in the shadow imbued skill from time to time against groups. I also use caltrops to put some distance between me and the bad guys. I like the animation too! I use the shadow clone ultimate. I get 38% attack speed from the guaranteed crits, and some bonuses for spending 100 energy so fast on rapid fire, including ultimate clone cooldown reduction. There are two of me firing mostly in a straight line pretty frequently.

I am sure I am not using a meta build! But it definitely feels like me and my shadow shooting a bow… just very very fast (rapid!! and generally in a straight line!) Not a shotgun. I just hit level 100 and don’t have maxed out gear yet, but it rips through duriel and most other bosses. Still working on updating some of my gear from the 800-850 range though.

If you say having a ricochet or repeating aspect is invaluable for -you- using a bow, I am sure that’s true for your build. I have not found that to be the case when using Skyhunter, and removing the energy return as you suggested would definitely cause me to be able to shoot much less frequently, ie run out of energy for “pure” rapid fire.

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Man, are you serious? My only core skill on the video is rapid fire, that what I meant by “pure”. Repeating aspect is trowing arrows everywhere tho, maybe that’s what confused you.

I think your energy “issues” are because you must be playing preparation and like you said “shotting rapid fire nonstop”. Maybe you don’t think that repeating aspect is “invaluable” because you have another core skill on and that’s ok.

Rogues overall damage wise ignoring meme one shot builds is like C tier this season, and give up combo/precision points is really a no go for me and that’s why I don’t have any energy issues. Maybe try high nm tiers later with your build since uber bosses are a joke.

I am so glad you put H in there because before I even finished reading, I chuckled to myself and said “Preparation H”. I am such a child lol

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I am sure the repeating aspect adds value, more in mobs than boss fights, I was told in preseason that I “needed” the piercing aspect for Ice Shards also, that it was key to using it. Turns out I did not.

But the reality is it depends on your build. Just because the meta build says you need this aspect doesn’t mean you do, and nothing else can suffice. There are tradeoffs as with everything.

And if you absolutely need it, then don’t use the Unique that doesn’t have it. Choices should matter. I’m sure the build guide tells you where to put the aspect.

Before I had Skyhunter and had that 925 bow, I was using the repeating aspect.

Dear, it’s MY build, my testings, nobody told me anything.

I did two videos showing the differences and you think I’m reading the build on a site? Maybe if you bothered to see the video you could find MY build link, but here you go:

://d4builds.gg/builds/a71eed85-d2f0-4685-bf0e-77b532be0dec

Maybe you can learn one thing or two reading the notes, like how preparation is bs.

I watched the video.
Again what is the value of repeating aspect against a boss?

Preparation is fine.
I’m not the one crying about getting a unique changed to fit his build.

Also you are the one that said you are playing a “pure rapid fire” build which implies meta build guide.

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Repeating aspect has no value on boss fights, the video was just to make a damage comparision with Skyhunter and I described that on “please, read the description”.

I even wrote: you should change to Skyhunter on boss fights.

I never ever read “pure rapid fire” anywhere, it was just my way to describe playing rapid fire as the only core skill.

Incredible how the two preparation guys ignored everything I wrote on my original post and only focused on the energy return of Skyhunter… kill me.

Yeah because you are asking to change something that impacts our builds. I read you stuff, sorry if you thought it would be more impacting, it wasn’t.

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Core skill. You’re using other skills too. Or I saw the wrong video, like I said.

Either way, if you want your arrows to ricochet you have options (including a unique bow that’s already in the game.)

If that’s your thing, go for it. I see no need to remove a great, unique ability and its synergy potential to replace it with something that is already available, although at a smaller amount than you’d like.

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