Hey all, after feeling a little underwhelmed by the gauntlet with it basically being a shrine grabbing race, I thought I’d take a break from D4 for the night and put together a little wishlist for the Rogue.
Mostly just food for thought and a bit of fun, but hopefully some of this will be considered too. Let me know what you would like to see for the Rogue.
Skills
- Barrage: Better, more evenly spread of Barrage arrows to not shoot as many arrows off to the sides as the number of arrows grow.
Currently Barrage with Cunning Stratagem shoots the last 4 arrows off to the sides which have a low chance of hitting anything. This change should make the probability of hitting stuff with the extra arrows higher.
- Enhanced Smoke Grenade: Reduce the damage bonus to 15% but make it work on bosses and unstoppable enemies for a flat 2 second duration.
This will shift some of the utility of smoke grenade towards bosses to not make it too weighted in usefulness towards trash/elites.
- Close Quarters Combat: Increase the damage scaling from Damage to Crowd Controlled enemies from 10% to 20%.
The nerf to Close Quarters Combat from the season 3 patch was too heavy handed. This will help bring it back some power and will help melee and non-combo point builds.
- Victimise: Increase the proc chance from 45% to 60%.
This key passive seems to do less damage than advertised, it’s unclear if this is a bug or not. This change will at least make this key passive more usable with low lucky hit chance skills like rapid fire and barrage. I thought that removing the lucky hit chance requirement would be a good idea, but this might get out of control for skills like Rain of Arrows and Death Trap.
Specialisation
- Inner Sight: Make marked enemies receive an extra 15% more damage from you. While having unlimited energy, gain 15% more damage.
Combo point builds got a strong buff in season 3 so this is a small buff that will be a global damage multiplier that applies to everything.
Paragon
- No Witnesses node: Increase the Ultimate Skill Damage bonus from 10% to 25% but only pass on half this bonus for the 8 second buff.
This will make ultimate skills more punchy while retaining the current power of passing on the damage bonus to other skills.
Glyphs
- Pride: Increase the damage bonus from 13% to 16%.
This should help make no-imbuement builds slightly stronger after imbued skills have gotten some nice buffs for season 3 (resistant assailant, icy alchemist, infusion).
- Fluidity: Increase the energy regeneration bonus from 9% to 13%.
A buff in the dark here, but does anyone really use this glyph? It would be interesting to know.
Aspects
- Pestilent Points: Make this work for all Rogue basic skills.
Why Blizzard made this aspect only work with Puncture is honestly beyond me.
New Aspects
- Aspect of Wrathful Eyes (Offensive)
Inner Sight marks up to 2 targets at once. Killing a marked target grants
5-10%[x] more damage, up to 20-30%[x] that lasts:
- for 8 seconds or
- until next time Inner Sight's unlimited Energy runs out
Inner Sight is most strongest in isolated boss fights, but falls off very quickly in overall performance when fighting normal monsters. This aspect should improve Inner Sight’s weaknesses in non-boss settings while not making it too much stronger against bosses.
Uniques
-
Windforce: Change ranks to Concussive to Marksman Skills. Change Vulnerable Damage to all stats. Remove the lucky hit chance requirement on the aspect.
-
Eaglehorn: Double the Vulnerable Damage bonus. Change Physical Damage to Dexterity. Make the aspect every 3rd cast instead of every 4th cast.
Both bows above should help them be more competitive inline with Skyhunter. Windforce being the general all rounded option, and Eaglehorn carved around penshot and Victimise.
- Eyes in the Dark: Keep the damage bonus, but make death trap re-arm itself at a random nearby location when it kills an enemy.
There is no real use case for Eyes in the Dark right now. Either you hit a boss, kill an enemy, or missed completely and have to kite an enemy into the Death Trap. Having Death Trap re-arm at a random location after it kills an enemy has a chance of getting more free kills while fitting with the theme of “Eyes in the Dark”.
New Uniques
-
Witchwild String (Bow):
- +70% Non-physical damage
- +70% Imbued skill damage
- +10% Attack speed
- +10% all resists.
- Aspect: Every 3rd cast of an imbueable skill will deal 25-35% more damage and be imbued with a random imbuement at 30-50% increased potency.
-
Buriza-do Kyanon (Crossbow):
- +156 Dexterity
- +70% Cold damage
- +48% Damage vs Crowd Controlled enemies
- +10% Attack speed
- Aspect: Your attacks using this weapon are always imbued with Cold Imbuement. Your Cold Imbued attacks deal 10-20% more damage and have 15-30% increased chill effect.
- Note: Buriza-do Kyanon is currently a type/transmog option for crossbows. It should be repurposed into a unique which can be salvaged for that transmog.
Original thread: https://www.reddit.com/r/D4Rogue/comments/1b8vzg7/bowas_little_rogue_wishlist/