Bosses Post-Patch

I think all of the details I will be pasting at the end of my post, which are from the patch notes, did not make their way into the most recent patch.
If anything, I would say the opposite of what was listed in the patch notes happened with bosses, whether in the pits or world bosses.
All monsters in the pit feel a lot more tanky, especially the bosses.
I am on Eternal for the sake of understanding my perspective.

The world bosses feel horrible as well and if the decision is made to keep world bosses just as tanky as they are now, then we better be getting some guaranteed 2 or 3 greater affix items for a 10-15 minute fight.

Everything here seems incorrect based on what actually made it’s way into the patch.

"* The Health Pools of the Council and other Bosses have been reduced.

  • Boss Health has been reduced across the game.
    • After:
      • WTI: 0%
      • WTII: 2000%
      • WTIII: 4000%
      • WTIV: 6000%
  • Pit Boss damage has been reduced by 66% across the board.
  • At the third and final stack, Pit Boss damage is the same as Loot Reborn."
3 Likes

The world bosses are a lot more fun–instead of being over in 20 seconds!

The Legion events are too easy. Often in the old software–and with the new patch–I don’t get to hit anything at all.

I haven’t been able to get into The Pit–there is no way to select Tier 1 from the obelisk, it is blank!

Pit bosses at the same tier take significantly longer to kill despite damage going up. Something weird is going on for sure.