Either design mechanics that we can interact with (like being able to dodge an incoming attack) or fix your game.
Blizzards message they are SHOUTING at the playing base is: either play these 2 builds or screw off.
You want to fix boss fights to make them actual boss fights? Good, fine. START with actually programming these boss mechanics; boss attacks need to be able to be dodged (get out of the way in time). Fights like Belial that give you a centimeter of place to stand (1/20th of the entire boss area) and 1 second or less to get to that space that isnât even visible to most players because they designed the boss-attack visual ques to be basically invisible? Not just that, with 200 movement speed it isnât even possible to get from one side of the map to the other without a skill like teleport. I couldnât even do it with leap because when the player lands, the game freezes your character in place for an entire second, not allowing you to move. These types of interactions need to be 3x longer in order to even be considered to be part of the game. Itâs poor programing and design like this on nearly every boss in the game that needs to be completely reworked before you can consider the changes that were put forward.
Harbinger doing instant attacks for example with not EVEN a second of visual que (jumping through a portal to insta one-shotting playing on WT 3 that have 70% total general DR, 16k health, full 16k barrier and fortify) and full tempered gear from WT4)? Does this stuff even get tested?
Too late now, poor decisions with poor programming and poor mechanics ruined the game.
The next steps should be nerfing bosses being able to hit for more than 10k base until the devs go in and re-work boss mechanics, ques, visual pollution, damage, amongst dozens of other issues with these fights.
If you want players to fight tough bosses with mechanics, you need to make those mechanics to begin with. Having bosses insta one shot players with no way to interact with their mechanics is nothing more than pathetic.
Yes, I am a diaper baby that over exarates. Just nerf the one-taps to 10k and below (after considered average formula used w/ DR etc.) i.e. doesnât one tap you any more. I think 16k HP with 65-75 DR, full barrier and fortify with everything capped shouldnât be one tapped. One tap the ones still building toward âfinal formâ so the ones with ~10-12k hp and similar situation with 40-50ish DR get one tapped still but after pushing through all that? We donât need these lillith one taps on Bosses we are meant to farm and already have to sit through forced phases on the fights, which I very much dislike personally. If anything is ever meant to be a âfarmâ in a game, the more time you waste for players (boss phases with any downtime outside of 1 second), the more that activity becomes un-enjoyable and if a farm is meant to be a major activity to search for mythics and such, adding forced down time each fight is a big nope for me and Iâve lost interest already.