Boss fights to easy and always the same

As the title say boss fight are way to easy and always feel the same mechanic vise.

Most of the time its “hit hit hit” → dodge a small circle → repeat…Sometimes they dash but thats it.

So far all bosses seem to have a simular movement pattern and are so easy that you can beat them even if you use bananas as a controler. ^^

Would be nice if the bosses in the game feel different with iconic movement pattern, like in the previous Diablo games.

And make them a bit more exciting by making them more challanging & interesting mechanic vise.

Don’t worry, your playerbase is able to do more mechanics than only getting out of a small circle, dodge a dash here & there and nothing else.

Thank you.

easy for what, a ranged? sure, but just like in nearly every video game, most game developpers are too inept to balance melee vs ranged

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I play a melee sorc atm…so far almost every boss mechanic was just "step out of a circle every 15-20 seconds, spam all DMG skills, activate a defense skill here & there and nothing else.

While playing range it was the same, just combined with a dash from the boss inbetween.

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Not going to lie, the most challenging fight I’ve had in this game as a Barb was in a cellar with two Hellcaster (Hellcaller?) bears in Act 1. If I got caught out of position, a mob of 6 bears would nuke me.

The range bosses are a pain though. It feels cheap, but I’ve just made sure I have thorns.

Edit: I should add I’ve been playing WT 2 since launch.

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Ye for me the same…the most challanging fight has been some random encounter with Elites (WT2), even died sometimes here and there to certain Elite/Trash combinations.

Boss fights on the other hand I just have to stay there and spam my attack buttons…with a good timed defense CD you don’t even have to dodge the circle every 20 seconds but I do it anyway to not fall asleep during those encounter. :wink:

After my first run through, I’m moving to hardcore. That should spice things up