Bone Spear build nerfed and yet still better than any Blood build?

True or False?

How they made zero changes to Overpowered and Blood are just flabbergasting.

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The bone spear nerf was… Mild ? I think it changed almost nothing for everybody who wasn’t minmaxing it LOL.

It’s a shame they didn’t fixed blood build tho (even nerfed the double nova aspect!). Blizzard being blizzard i guess ĀÆ_(惄)_/ĀÆ (and, to be clear, by that i mean completely out of touch with the community and gameplay of their game).

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50% to 75% bone damage or more damage reduction is mild?

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Overall i think it is… I mean, bone spear does so much damage that I’m instakilling almost anything in +40 nm dungeons and i don’t think this will change.

May be a harder nerf in higher content tho, but for majority of players i don’t think its too much.

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" I’m instakilling almost anything in +40 nm dungeons"

i’m pressing X for doubt. i can’t complete a 46 at 100 with average lvl 16 sigils because elites instant /2shot me. before i could 2 or 3 shot them before they killed me. i should not be forced to do nightmare dungeons with creatures level 95 to be able to complete them.

I havent run the numbers yet, but it could be a problem for spear builds with the added nerfs to DR, especially in higher content - instead of 1 shotting everything, they will actually have to face getting damaged before the mobs die, especially elite and elite packs, and min/max spear builds had no fortify and not much DR in their builds to begin with

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until Overpower is multiplicative and scales with anything outside of the only three things it looks at then Overpower will never be worth it.

You can invest everything you have into HP fortify and OP% and all it will do is give you 25khp 25kfort and a 2000%~ OP multiplier.

Which when all come sout at the end is 1,000,000~ damage added to your attack every 5-6 casts or every 15 seconds.

Meanwhile there’s a guy next to you with 100% crit rate and 100% vuln uptime doing 700k per attack minimum.

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Correct me if I’m wrong but isn’t the Blood-bathed Aspect change a buff? The blood echo went from doing 70-60% less of the original damage to 60-50%. The lower the number the better, no?

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I’m not a top tier player and the 60-70% drop sucks. I did notice CE seemed to be doing a lot more damage. But I’m only in the beginning of WT4 so would love to hear perspectives on it.

When pushing with bone spear you are off screening the whole time anyway because everything 1 shots you regardless. Its still ez mode NM60s. You do feel the armour nerf a bit at that level.

Just blasted a 62 Raethwind. With grasping up and no flesh-eater my splinters are hitting for 4.5 mill at the top end? I think bone spear is fine.

Essence scaling not touched. Bone spear is not CDR dependent so it doesn’t get literally broken by the CDR nerf.

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It was not mild. Bone spear was OP and now is ok. But it got nerfed A LOT. Vulnerable, crit, tendrils, essence. Everything that scaled the build got nerfed. It is still better than any blood build though which is dissapointing.

I still want to play blood but is bad and Blood Lance never got buffed after the multiple target nerf as a matter of fact got nerfed again.

I just ran a dungeon for fun. Have decent gear as I could do the Uber Lilith blowup a few nights ago. Max cries seemed to have dropped 50%. Usually biggest crits I saw were mid fight corpse tendril for 8-9 mil. Now it’s about 4 mil. Avg crit went from 4 mil to about 2 mil.

Is it playable, probably. But combined with lower survivability the ranking of bone spear for higher endgame content seems to have fallen.

It definitely got a big chonky nerf but its better than ok right now. Its still vastly better than my barb pre-patch. Laffo.

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I like how they ignored Overpower completely, and then nerfed survivability at the same time.
Blood was peaking at like NM70 @lvl100
I would expect it to drop down to 65 now.
Maybe lower. Blood Surge HAS to go in, and armor nerfs combined with fortify nerfs just put it in a worse place than it alrdy was relative to staying alive to do its damage.

The funniest part for me tho, was the buff to the Blood Surge aspect. Shining light on the fact that the devs arent even aware that the damage% roll on this aspect doesnt even matter, at all, whatsoever. It could do a 99% reduced damage Blood Surge, and hey guess what, its still going to overpower for the same damage as it would if it didnt have any penalty at all.

Im going to say Blood Surge should just be considered unviable going into season1, and eveveryone should just avoid it.
Blood Lance might be okay with its new aspect.

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With only 1CC break / no mobility of Necro, harsh scaling of damage to essence ratio (i.e. only first few spears are good dmg) , and without the tanking of minions or infinite blood mist cheese, the BS Necro NEEDS to 1-2 shot things because they are so squishy.

Blizz completely ignored the main gameplay style which is higher NM push and completions, which BS necro sucks. Even with the high damage output, note that there’s only ONE confirmed nm100 clear with BS necro and it’s someone that was shooting from offscreen, heavily favorable situations (no suppressors, open field to run away, and a no-boss clear. While other classes clear 100s much easier.

This blizz nerf showed how little they understand the playstyle of a BS necro.

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I’ve done 3 NM 59-60 with my Necro and my crits range from 200k-3.5m, depending on the situation. Yesterday, I was able to crit for 6m+. The damage reduction is definitely substantial, but I am still deleting tons of enemies, albeit a couple spears slower. I’m a tad squishier, but I’m also running new dungeons so I’m getting one shot by stuff I’ll learn to avoid. (FWIW, I don’t run a basic skill generator and that has bit me more than in the past for whatever reason…could easily be bad lucky hit rng.)

I’m sad to see things nerfed, but the nerfs don’t feel as bad as I thought they would in the content I’m currently running. Bone spear still hits like a truck on enemies with relatively small health pools.

The Splinters adjustment is a big deal for shards. The Grasping Vines change is relevant but not enormous. The Evulsion change is relevant but not enormous.

The vuln on gear change is a slap to the sexual Temple. I feel as if my holy place has been violated. My vuln damage was at like ~180% (200% or so on gear is around peak value?). Now it’s at… ~120%.

I’m wondering if Serration aspect wasn’t ninja adjusted too (ā€œfixedā€, depending on how you view it). That one is kind of a pain to verify though.

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Another nerf that was not in the Patch notes. Max essence was reduced. I wish any blue could confirm this. I had rings with 18 essence max roll and now are 14. That is also another nerf to bone.

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Interesting about the max essence thing. I just checked and I dropped from 210 to 194. Maybe I switched something out they I didn’t remember but does seem true

because you have already got high level glyphs and optimized gear. rest of us who don’t spend 24/7 farming this game and have real lives and jobs don’t have that advantage and we are being forced to do content under our level because we have lives.

at best i might have gotten 3 mil crits a few times. on average 1.8 … now i’m doing 500-700k average with 1.2m crits as a rarity.

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