Boards Limits thoughts

Just a personal feeling, not complaining it, still works and functions and i get the reasoning tbh.

So don’t feel this is a complaint , just food for though and suggestion, so the only part i really miss is to be able to branch out in creative ways and maybe tap into a rare node on one board and that is all i used it for and than branch into other main boards etc.

So may i suggest if glyph stacking was the issue, or intended nerf, that could we set the limit to glyph slots versus board limits?

So those of us that wanted to tap into board nodes as a side branch rather than a main glyph target board, can do so, with all the extra points, it’s a touch annoying timing wise as i always needed a few extra points to reach some of the branching idea’s. :man_shrugging: :joy: oh well.

But I accept change and it is what it is, so no big deal. Just a though or two about it.

Thank you for considering, Ciao. :wave:

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Another solution is just make the boards bigger to account for the extra paragon points. If they’re big enough you’d still have to get creative which extra rare and magic nodes you target.

What would be hard to balance if they were bigger is how long it would take to connect new boards though.

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True and that is why i am thinking setting a glyph slot limit is the fastest way to re-open boards, if they simply lift the limit, then everyone goes back to stacking glyphs.

Not a bad option though, and if you set a board at a time respec or refund, that would ease the problem you mentioned.

In a bigger picture that could perhaps be a better goal tbh, is to have larger boards with more choices per board. Respec Qol solves the board connection issue, which tbh is still currently a small annoyance, to swap a board out, ngl.

iuno, personally i think the board limit is fine. before it was really just the goal to get as many glyphs in as possible, totally ignoring rare, and even legandary nodes in the process which for sure shouldnt be the point.

also got the extra advantage that you will have to level less glyphs per season, and we know how people can cry about that.

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Exactly that is why i was saying you can open them, but keep the 5 glyph limit, to solve that issue of glyph stacking right. I get the meta, but I never stacked glyphs and did fine so idk, imo those builds were uncreative to play but mathematically got the job done, which was clearly not the intention, to have builds that are weird but effective.

So yeah i am not saying more glyphs, if you read what i am saying.
:slightly_smiling_face:

You are right though the board limit is fine, hence why this is suggestion not a complaint though. :man_shrugging:

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yea i honestly just crossread it to be fair as im getting ready right now. called me out :stuck_out_tongue:

Hm… well i guess they could do that? tho i doubt itd find much use actually. i mean youd have to invest quite many nodes to unlock the 6th board + to get to new rare, or legendary nodes. I think itd end up being a change that noone would effectively use, cause theyd just pump in the nodes in the existing glyphs + the rare and magic nodes in reach.

All assumption tho of course.
Also, i think itd just lead do further “omg why cant i put a glyph on this board!?!?!” discussions. I mean you know this place :stuck_out_tongue:

im not against your idea, but i doubt itd really be a change thats worth doing.

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Lol it’s all good :joy:

I agree though limits are needed, and perhaps with leg nodes was and is a issue too, so tbf leg nodes could possible need to have a cap also, and it all may be more trouble than its worth.

So in the big picture what they other dude suggested was probably better long term, and have bigger boards for branching choice.

But yeah no issues if it stays as is tbh, it works just fine. :+1:

Yes it could lead to more problems and complaints than it is worth i agree.

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limiting boards having so many paragon points was a really stupid idea.
this game has so many bad things that complaining does not make any sense anymore… since impossible pit levels, occultist millionaire theft, up to item bricking because of the tempering.
everything here in this game is a total disaster and devs think they are doing right.
POE 2 will prove them wrong

This wasn’t a complaint thread, it was a discussion, on weather or not boards could perhaps operate differently :man_shrugging: but not in the sense that it needs to or there is something currently wrong.

So what i mean to say is, mostly due to nostalgia for the old D4 builds when i used to not glyph chase like others and would branch out across multiple boards but run out of points. That said, This was more nostaliga for it than concern about balance. So I made a suggetion and food for thought, incase it’s possible.

I leave it to the Devs at that point, as they are the ones with the tool kit, not me.

That is all.

Poe or any game comparison isn’t needed tbh, apples and oranges, i will play both and if i enjoy poe more for a time so be it, but no game has held me as a forever game, even my favourite games of all time get the shelf sometimes, so i don’t get burn out. :man_shrugging:

If you thing everything is that bad, that is fine, but not what i am discussing here.

All that was important and explored has been said and done, and It is fine the way it is.
If this talk inspires ideas great, if it doesn’t great, it was just a thought.

But yes mats and gold sinks are a little harsh this Season. :man_shrugging: that said having the season roll into the new year, there is time to make use of the seasonal cache rewards on alts and grind out a decent stockpile, i think i have made two paragon classes, trialed SB to cap, and two currently being leveled as experiments so the gold and mats was spread out, if i played one character it would have been alright i think. Perhaps still could be eased up.

Edit- Poe2 can be the best arpg the world has seen, that is great, Diablo 4 will still have its own charm, they are different games, different worlds. D2 is praised as the best diablo, I prefer D1, it has a charm d2 doesn’t have. I prefer skyrim and souls games, but should every arpg be that, should poe2 be a souls-like with a skyrim approach? I would enjoy that, so does poe2 suck without it? It is why at the core i find the “battle” to be pointless and subjective for the most part. :man_shrugging:

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Board limit is an artificial way to limit board power while taking away player choice. This is them admitting they dont know how to balance these boards or glyphs or make keystones interesting enough ppl go for them consistently. They wanted to just prevent players from getting too many glyphs. Its an easy and lazy solution to a big problem.

It could be the case, however alot of that is up in the air for debate with no hard proof.
You can in the same breath say they noticed problems with building that was the result of player, on average not meeting certain points to make them useable and that stacking glyphs was a work around more than it was a intention. :man_shrugging:

I don’t personally think it was done to limit choice, I feel it was to help more players meet power requirements with less complexity.

Which is why it’s not a complaint its more a discussion about is there room here to appeal to both crowds, by making glyph limits and perhaps leg node limits, but removing board limits to what ever it used to be.

Even if they are forced to streamline D4 and make it D3 due to the majority or whatever, that is just business sadly.

Gem-like glyphs i think was a step too far tbh to spoon feeding people, if they get that well What are you going to give D2 crowd?

so I prefer they just make D4 tbh. :man_shrugging:

I’m fine with a board limited 5 and with paragon scaling slowing down around the time you’ve effectively gotten what you needed.

I’d like to see more boards. Some builds struggle finding 4 good boards and others have a strictly obvious set.

I’d also like to see it made easier to cap glyphs. If the balance goal is Pit, don’t make it need perfect gear just to level a glyph. Plus, the game keeps adding additive passive scaling to skills like Rank 5 Ultimates and Key Passives and those are especially hit hard by poor glyph leveling.

Fair point’s, I would like more boards also.

I dislike the gems-like glyph change, making them a pit thing was fine, but Xp was also fine, at least I could grind some lower pits to level glyphs and not fail everything on a 70% chance lol , not my jam tbh, and i see no benefit to the mechanic :man_shrugging:

board limits suck. they give you more in paragon but because of the board limit of 5 you have to use extra from garbage you would normally not take. Blizzard either put more of the good stuff on the boards or let us choose how many board we want. this especially hurts everyone except spiritborn.

I preferred the old uncapped version too, but if they revert the 5 limit we had another problem - para 300 would be much more important than it is now.

Im only 284 but my build was pretty much done with 230 240 and now i can put like 3 4 more points into glyph range (every 5 dex etc), then the rest just goes to random main stat common nodes. With uncapped youd need every single point to get to the next glyph or just one more rare cluster.

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