Blood Rage Node - How does it work?

Its wording is confusing. Do I get its bonus during ANY Berserker, or only when it’s Berserker trigged by this node? Does it actually work as a multiplier for my FULL Damage?

Also, why is it established as 25%[x], but then I get a “current bonus” displayed, and that’s much lower?

Also, how do I increase that current bonus?

Finally… Is it any good? My barb goes Berserker rather easily (like when using Steel Grasp, which I use against all mobs), and causes bleeding all the time (basic attack). So, I should be able to activate Blood Rage pretty often (for a 10% thing, that is).

Thanks for your time.

Divide your Damage While Berserking by 4 to see your multiplicative bonus from Blood Rage.

It literally tells you exactly what your current bonus is at the bottom of the node. You can see it increase/decrease as you add or remove DWB.

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That only covers one of the doubts I mentioned, but thanks.

The wording is confusing, because the paragraph turns out to include two separate benefits that don’t even work together. Someone else explained that to me.

Usually, when a node or glyph gives two benefits, they each get their own paragraph. As they should. That’s a basic rule of writing. I wish they had been more consistent, but I understand how that can happen.

The other person also told me, that the 9% is actually a permanent bonus to all my damage. That make sense for the text, even though I’m yet to know how significant that bonus truly is. I mean, some multiplicatives are way stronger than others.

This one sounds pretty darn useful, considering it’s applied constantly. What do you think?

It’s the single best legendary paragon node for Barb right now.

It’s very straight forward. If your “current bonus” is 9%[x] - that means you only have 36% Damage While Berserking.

If you have 400% DWB, your current bonus will be 100%[x]. Yes, it’s a global (unconditional) multiplier for all your damage. Stack DWB and win.

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I was following d4builds and have Blood Rage board and node as very last.

I guess that shows Lvl100 board, and that I should instead take Blood Rage ASAP?

I don’t know why anyone would put it dead last. Seems dumb.

Which sites have updated wording? Google keeps getting me “10% chance to berserk”

Look at the patch notes, or look in game. From memory:

Killing a bleeding enemy has a 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.

Current bonus: X[x]%

Thank you for transcribing it.

So berserk ripping is steadily becoming our best aspect huh?

How so? I never even considered it, really. Bleeding damage is useless in itself for a barb, in my opinion. Considering how small and slow it is. I use it only because it’s easy to keep it applied to all enemies I run across, with my basic skill. And because some useful effects are triggered by bleeding enemies, like +dam and dam reduction.

It’s an easy passive bleed while berserking and now bleeding synergizes back into bererking you get a nice feedback loop.

BR adds up quick if you power kick too

What feedback loop are you talking about?

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Yes. It’s amazing. No, you don’t need to be berserking for the damage to be present. They’re 2 separate lines completely. The bleed part, while looking nice and all, is not nice for how I play anyways. 200m crits don’t leave time for bleed. The 2nd line, however, is amazing and is just a flat damage multiplier based on 25% of your dmg while berserking. Stack that mod, enjoy high numbers. Apologies for everyone here who decided to read 1/4 of your post and then immediately jump to what they thought was the correct answer… again. :slight_smile:

Ripping makes berserk cause bleeding and bloodrage makes bleeding trigger / buff berserk

The bleeding isn’t buffing Berserk, it just gives a 10% chance to trigger Berserk on killing a bleeding enemy.

Right so berserking makes them bleed and killing a bleeder makes you berserk. It reads like a self perpetuating loop to me

That isn’t a loop. A loop is using Butcher’s Cleaver and Terror Bloodpact. Butcher’s Cleaver has a 100% Chance to Slow and Fear Enemies every time you Crit. Terror guarantees a Critical Strike on any enemy that is Feared.

If diminishing returns did not exist, as soon as you Crit, enemies would be permanently Feared and you would always Critically Strike them. If you stack Lucky Hit and use Shared Misery, it is hilarious. If you run a Bleed Build and Gushing Wounds with it, Skullbreaker and Anemia it is hilarious. Take as many “Buckets” for Bleed DoTs. Run that with X’Fal, Bash (Overpower/Stun), and as many other sources to bank Overpowers. My game crashed because of all of the numbers and CC. There are very obvious S2 Bloodpacts to take with this.

Blood Rage and Berserk Ripping just synergize together.

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This is one of the most confusing descriptions in the game I’ve seen so far. I think the grammar team needs to take a look into it :rofl: :kissing: :sweat_smile:

This is the barb section, we don’t necro

I’m just surprise someone even care to dig it up instead of making a new thread.