I’m re-posting these findings to ask Blizzard why my IP packets are being sent back and forth to The Netherlands when I live in the US. I’m hoping it could be the reason for the high latency which has made the game unplayable.
I was able to reproduce the 100% packet loss in Blizzard’s own network, starting at ae1-br02-eqda6.as57976 net. (This was after it left Comast).
I discovered that the IP route at the hop of :ae1-br02-eqda6.as57976 net and et-0-0-2-br02-swlv10.as57976 net is actually going to The Netherlands, even though I am in NA - no wonder there is latency.
IP Details For: 137.221.74.35
Decimal:2312981027
Hostname:ae1-br02-eqda6.as57976 net
ASN:57976
ISP:Blizzard
Services:Datacenter
Assignment:[Likely Static IP](https:// whatismyipaddress com/dynamic-static)
Country:Netherlands
State/Region:Noord-Holland
City:Amsterdam
IP Details For: 137.221.65.67
Decimal:2312978755
Hostname:et-0-0-2-br02-swlv10.as57976 net
ASN:57976
ISP:Blizzard
Services:Datacenter
Assignment:[Likely Static IP](https:// whatismyipaddress com/dynamic-static)
Country:Netherlands
State/Region:Noord-Holland
City:Amsterdam
Redacted below. First line is Comcast, the rest Blizzard, staring with going to Blizzard’s servers in The Netherlands. So the IP route leaves Comcast at 66.208.216.198 and the travels to these two hops and 137.221.68.77 - in The Netherlands - and then times out. After that it finishes the last hop in Irvine at 24.105.30.129.
| 66.208.216.198 - 3 | 3406 | 3322 | 21 | 32 | 182 | 31 |
| ae1-br02-eqda6.as57976 net - 3 | 3407 | 3323 | 46 | 55 | 277 | 53 |
| et-0-0-2-br02-swlv10.as57976 net - 3 | 3388 | 3299 | 47 | 59 | 745 | 53 |
| No response from host - 100 | 752 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 752 | 0 | 0 | 0 | 0 | 0 |
| 137.221.68.77 - 3 | 3387 | 3298 | 46 | 52 | 191 | 48 |
| 24.105.30.129 - 3 | 3403 | 3318 | 46 | 52 | 209 | 53 |
|____________|||||||
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
I’m sorry but the game that I paid early access for was basically unplayable due to rubber banding/lag spikes. I can’t even walk around in or out of a city/town without rubber-banding every 15 seconds. I nearly die in fighting any monsters. I’ve even turned off cross-play in the Options and it didn’t help.
In-game Latency goes from 30s to nearly 1000ms sometimes.
No issues with WoW or other games. And the D4 Open Beta worked great on my same Win11 PC/network. Changing graphics settings has no effect (FPS is not a bottleneck on my RTX3080).
Diablo vs. WoW WinMTR Tests:
For Diablo, my WinMTR tests generally show ~10% packet loss along all hops after my router to 24.105.30.129 (D3 endpoint listed Blizzard Support - Connection Troubleshooting 1).
For WoW, my WinMTR test shows ~2% packet loss to 24.105.62.129 and 137.221.105.2.
Above is a recent WinMTR as of this morning to the D3 IP (there isn’t an IP listed for D4). It shows my traffic being sent to The Netherlands.
I opened a case with Comcast and they even sent out a tech and Comcast found zero issues. I get 400Mbps consistently down and about 6Mbps up. No other latency in other games/apps.