Why do half of the elites have some type of explode on death effect?
Why is there no indicator for CC time on players?
Why is there no diminishing returns for CCs for players?
Why do the boars one shot you with their charge even if they miss you by an arm’s length?
Why do spider webs immobilize you for like 5 seconds each when there’s like 20 of them at a time?
Why can legendary items not be traded when rares can? At the end game, I am swimming in max rolled legendary aspects and high level rares with the correct affixes are much more sought after. Same thing for the uniques.
Why is there a priority system for rerolling affixes at the occultist?
Why is there such an emphasis on the value of vulnerable and crit damage? These need to be nerfed.
Why does the stash not have a search function?
Why does the stash only have one sorting option?
Why are we limited to only 4 stash tabs?
Why is there a separate inventory tab for extracted aspects when they should ideally go into the codex?
Why does it cost half a million gold to extract some legendary aspects? Why not just increase the cost to imprint aspects so we can stash aspects as opposed to items?
Why does your horse move slower the closer your cursor is to it?
Why does your horse not automatically steer away from walls?
Why does every little pebble/junk on the ground bring your horse to a full stop?
Why are there walls and blockades in the open world? Who put this in and thought “yes, the players will love this inconvenience that’s not challenging in any way and literally only results in them feel like their time has been wasted.”
Why does teleporting to NM dungeons take you to the outside of the dungeon so you have to go through 2 loading screens instead of just one?
Why did you guys make like 150 dungeons when they literally all feel the same? I feel most people would’ve preferred 15 good ones.
Why do I get spammed with 20 NM dungeon sigils every few dungeons that I have to manually sort through and salvage?
Why was this game advertised as an MMO-ARPG, when there’s no reason to interact with anyone in the open world?