Blizzard... Why?

Why do half of the elites have some type of explode on death effect?

Why is there no indicator for CC time on players?

Why is there no diminishing returns for CCs for players?

Why do the boars one shot you with their charge even if they miss you by an arm’s length?

Why do spider webs immobilize you for like 5 seconds each when there’s like 20 of them at a time?

Why can legendary items not be traded when rares can? At the end game, I am swimming in max rolled legendary aspects and high level rares with the correct affixes are much more sought after. Same thing for the uniques.

Why is there a priority system for rerolling affixes at the occultist?

Why is there such an emphasis on the value of vulnerable and crit damage? These need to be nerfed.

Why does the stash not have a search function?

Why does the stash only have one sorting option?

Why are we limited to only 4 stash tabs?

Why is there a separate inventory tab for extracted aspects when they should ideally go into the codex?

Why does it cost half a million gold to extract some legendary aspects? Why not just increase the cost to imprint aspects so we can stash aspects as opposed to items?

Why does your horse move slower the closer your cursor is to it?

Why does your horse not automatically steer away from walls?

Why does every little pebble/junk on the ground bring your horse to a full stop?

Why are there walls and blockades in the open world? Who put this in and thought “yes, the players will love this inconvenience that’s not challenging in any way and literally only results in them feel like their time has been wasted.”

Why does teleporting to NM dungeons take you to the outside of the dungeon so you have to go through 2 loading screens instead of just one?

Why did you guys make like 150 dungeons when they literally all feel the same? I feel most people would’ve preferred 15 good ones.

Why do I get spammed with 20 NM dungeon sigils every few dungeons that I have to manually sort through and salvage?

Why was this game advertised as an MMO-ARPG, when there’s no reason to interact with anyone in the open world?

25 Likes

Bad game design.

Server Lag. It registers you as being in the path when you have moved out of the path but their servers are so underpowered that it doesn’t register it before it calculates the damage & applies it. They need to gett better servers – but they won’t because they just want to milk money form a Live Service game… but they don’t want to provide a Live Service.

See the question about no diminishing returns for CC.

See the question about no diminishing returns for CC.

Live Service Funds Milking

See the question about no diminishing returns for CC.

That was due to an instancing issue which was had previously with people in a group zoning in to different instances of the dungeon and then getting telepoted out because of the way they did their class objects, procedures, and flags in the back end. We’re stuck with it until they get someone to comptently rewrite at least a quarter to half of the functions in the game (i.e. it’s not likely to happen before season 15-25 at the earliest).

Not sure why it would be marketed as a MMO-ARPG, then it really is just a badly designed Always-Online ARPG, and I only saw it as another ARPG… but I might just not have seen those adverts.

Save this one for last because of the amount of attention drawn to it by others previously.
The reason is – RMT & Botting. They felt the best way to prevent the majority of RMT & Botting was to prevent “the most sought-after” items from being traded. While, yes, they have prevented some in that the only way to sell the Uber Uniques that have been dropped, and the best/most sought (Maxed Rare) affixes from being sold for $$$, was to sell the entire account (something most people won’t do & wouldn’t care to buy).
It’s sorta-worked, but we still have the bots spamming about buying gold from [xxx.whatever.etc] website, so they’re just not able to keep them out. Doesn’t mean they shouldn’t still try to get rid of the RMT & Botting… but it’s a constant fight about: “You should play the game to have the BiS stuff, not just buy it from someone.”

3 Likes

High level rares with the correct affixes are much more rarer than any legendary. I can guarantee you that there are sites which sell rares for real money already in D4.

The same goes for uniques; most are useless, anyways, except for a few like Tempest Roar and the uber uniques which might as well be untradeable since they pretty much don’t exist.

3 Likes

This game was not finished before it released. You might be thinking am I blaming blizzard? Nope I blame steam, that’s right it’s steams fault. Why you ask? Because they started the whole green light thing forever ago and from then on everyone started releasing unfinished games. This should of just been for small dev teams but nope every game releases unfinished now. Sings blame Canada oops i mean steam

1 Like

Steam greenlight came out in like late 2012, companies were releasing unfinished games way before that.

Just off the top of my head, FF14.

1 Like

Why do you ask why exactly the way my 5 year old nephew does?

Haven’t played other Diablo games?

Again, haven’t played other Diablo games?

Again, haven’t played other Diablo games?

I think they clearly didn’t miss you

2 Likes

This is the worst post I’ve ever seen.

Same here.

I’ve played all 3; none of them had this many on-death effects.

And? Should devs not try to improve on the gameplay and UX in subsequent games? What’s your point here?

1 Like

You need crit to make crit dmg work. I wouldn’t mind if the crit bonus was a fixed +100% if they removed crit dmg and made crit more common.

Okay?

What’s your point?

Ya but steam encouraged not finishing games. And that was the beginning of the end

Steam isn’t the only videogame distributor; we’re on a forum for a game that isn’t distributed by Steam.

You can argue that Steam gave the option for devs using their platform to not complete their games before selling it, but arguing that they set the precedence is a pretty hard point to sell, especially considering that games have been released “unfinished” before Greenlight and even before Steam.

Then there’s the fact that it’s fairly hard to define if a game is unfinished or not polished.

1 Like

How about why do players seem to disappear and appear like magic. This kinda bugs me a bit. There is no continuity between zones at all. Sometimes it’s even in the same zone. It’s a very very noticeable effect as a player. That takes away from the open world aspect.

It’s like oh hey there is another player, I’ll follow him to try to interact, then “bam” he just disappears in thin air. Leaves me with a wtf moment.

It really breaks immersion, and any kind of chance to interact or socialize.

Yep, sharding was done pretty poorly in this game.

For any of your “Why” I can give you one single answer:
They rushed almost everything

So you can trot and pick up mats, or enjoy the scenic views.
You play games before?

Yes. And this one is a 4/10 because of the questions he posed, and he didn’t even fully hit the real issues with this game.

Omg the spider webs, I can’t explain how much I hate them.

Yea been asking myself the same questions…I doubt I’ll get real answers though.