Blizzard should make shop cosmetics unlockable and counter-finace it with marketing money

I know, we’ve been talking about the same thing a barbillion times, nobody likes the shop prices, but here is a little twist to motivate Microsoft-Blizzard:

Take the money from marketing and use it to make shop cosmetics unlockable for free!

Lets take the recent Berserk colab. Tbh, I’d love to play as black knight Guts, but I really can’t motivate myself to spend 28$ for a single skin. That is currently the price of the whole base-game or expansion when they are on sale!
If it was 5$ I would buy it instantly and be super happy and if it was unlockable for free, I probably would play 50h or more to get it!

So here is my point. Blizzard, just take a few thousand $$$ from your marketing budget and use it to make people actually play the game!
I’d expect this to be a win-win situation for everyone. People would be happy to get the cosmetics, player retention would be higher and the image gain for Blizzard would be invaluable.
Of cause it would help if the Berserk event was a bit more than just collecting Beheliths…

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i mean, i honor your effort. id also love cheaper cosmetics, but i think they dont need help from us there ^^

i see so many people with the berserk cosmetics, and also the new battlepass wings.

who cares? i dont buy it currently, but there are people that do.
Prices will change and be adjusted if not enough people get them.

Why cut money from one department when legions of ppl will pay hand over fist for the cosmetics anyway??

I’m not disagreeing with you….im just telling the truth

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There’s no shortage of money. They made a billion $$ in 1 year. What there is a shortage of is talent, creativity, strong vision, and competent management. The shop is a side-hustle, it runs itself. It’s just a few producers who go around scouting for new ideas, some artists who draw all day, and some UI people who plug it in. Marketing will always have stuff lined up to sell, the shop items don’t make a difference in their budget.

Is it really that many people though? And what even means many?

Its really hard, maybe impossible to estimate, I need to make a lot of assumptions here, so I might be far of, but lets try anyway:

  • According to steam the peak number of players this season was 37k. I’d guess that most players are on the Blizzard client or console, so the real number is likely a lot higher, maybe 5-10 times? Lets say its 200k.
  • A rule of thumb for almost anything is 100-10-1, meaning for 100 players, 10 will be interested in the Berserk cosmetics and 1 will buy it. With prices that high it might be a pit lower, idk.
  • If I’m anywhere close to the real numbers this will mean only 2000 players actually bought a Berserk cosmetic.

2000 * 28$ or lets say 50.000$ (the whales will get the discount for buying a lot of platinum). That is literally pocket money for the marketing department.

TL;DR:

  • concurrent players =/= daily account logins
  • the base is huge & probably loose with money
  • an ad campaign services game sales & brand awareness, as much as a specific event
  • Switch 2 is out in time for S8

Even if your rule of thumb is sound, I think you make the error of counting the ‘concurrent players’ as the ‘daily players’. I’m sure that’s not how that works.

Afaik Steam API doesn’t tell us how many players logged in that day.

Summary

If a player logs out & another player logs in, that number stays the same. So there’s no way to know how many individual accounts logged in on any given day, much less over the course of the week, much less the season. We can only be sure that the daily logins are far more numerous than the concurrent ones - b/c simply, people are constantly logging out (they have IRL stuff to do). And the accounts logging in during the season are even more numerous than this because quite simply, not everyone gets on board at the start of the season. They have two months to jump in.

Moving on, from another angle: D4 probably sold 10-12 million copies in year 1.

Summary

I think there’s huge growth potential in the target demo (‘couch dads with controllers’). So I’m willing to bet discount bundles, strong marketing, word of mouth, and lack of competition in casual-friendly dungeon crawlers with co-op… yielded several million more (base game sales) in year 2. But let’s be extremely conservative/cynical & assume as many people uninstalled & permanently abandoned D4 as picked it up.

That still means 10-12 million are ‘around’. And to get at a figure of 200k total seasonal players, that would be a S8 attrition rate of 98%. I’m going to go ahead and dismiss that out of hand. It didn’t happen.

Idk how many people are logging in over the course of the season, but it’s probably in the millions (worldwide). I also think the target demo is, on average, less uptight about MTX than the ‘savvy arpg player’.

And now the seasonal/BP cosmetics are no longer restricted to seasonal players - they’re on Eternal as well … people who play steadily all year round but now suddenly have added ‘opportunity’ to spend more on cosmetics, and are probably much more likely than average to do so. They’re a special bunch with special habits.

Vs your estimate of $50,000 the reality could be $1,000,000 (that’s if only 38k buy it - which I suspect is a vast underestimate). It’s probably much more lucrative than that.

Two more things:

Summary
  1. The Marketing budget goes to promoting the game - so as long as there’s an ad cycle, Marketing has campaigns lined up. Any ad campaign is a promotion of the game’s existence - it catches the eye, and subsequent ads/prompts tempt future buyers. The effect is cumulative. That’s why an event would have to be an extraordinary failure to render the ad investment a ‘waste’. It’s doing its job year-round.
  2. It’s mostly about license sales, not MTX, which are a garnish. The collab is to give the game exposure, & nab some new players in the target demo & other markets.
  3. Ok 3 things: Switch 2 is coming. Supply chain problems aside, D4 is a launch title. That means S8 has a few weeks in the 2nd half, in which 10s of 1000s of new accounts will log in. And remember: they’re all weebs & they read manga. That alone might ‘pay for’ that ad campaign.

They could haven even made the price of the Zerker Colab 10.000 Gems.
Only thing to add: 1- time only available.

But i guess the excel-sheet of the professional $$$-department said: No. :see_no_evil:
Sell regular price, sell often.

yeah, makes sense. Unique players per season might be considerably higher. Another info we are missing -_-.

I wish we had some real numbers here. I doubt that Berserk skins will be a huge success, considering the limited time availability and that many people I talked to, didn’t even know what Berserk was.
I really wish we get to see a “stat squish” on the cosmetics prices in the future, but for D4 it seems hard to realize now, without making the people angry that already bought skins … and the guy at Blizzard who makes the shop prices is probably better at math as the balance team :-/