It’s impressive that third-party programs already had a loot filter. But it’s more worth making an armor skin with smoke. You’ve been making dungeons with traps for 6 months, are you serious? Are you listening to the community? We want powers in our skills. We want itemization, that’s all.
Take the construct and double it! Or actually in this case maybe triple it even!
With MS announcing massive layoffs in ActiBlizz and other game related areas they own, I don’t expect the D4 team to get better anytime soon. Heck, for all I know, most of those layoffs are from the D4 team.
Im anxiously awaiting the announcement for the “Emergency Campfire Chat Apology Session”
“South Park We’re Sorry”.gif
Well, the layoffs today are probably a major wrench in their plans to process feedback. What perfect timing for Microsoft to announce them. Gosh this all sucks so much.
Was looking for this comment to be honest :))
I really don’t understand one thing… Last season, during one of the dev talks they’ve said:
“You guys said you don’t like to be CC’d so much, so we’re giving you more ways to nullify CC”, which then got retconned to “okay, fine, we’ll nerf CC’s”.
So far, fine and dandy.
THEN THEY MAKE HALF THE SEASON’S THEME TO AVOID BEING POISONED OR FROZEN BY ENTIRE ROOMS FULL OF TRAPS. Not to mention, those traps hamper your progress. On top of that (from what I’ve been able to see so far) there is virtually no upside to having more than one of Zoltun’s Blessing, because you’re only able to redeem one of them?!
Seriously, tone deaf doesn’t even begin to describe it.
Season two, with all of its flaws, was miles and leagues better than S3 is.
At least we still had some of that “action” that an ARPG is supposed to have. Admittedly, you CAN opt to forget about vaults, but for crying out loud, it’s like a third of the whole season as of now. Instead, we get to walk around poison fountains, while elite groups attempt to fear us into running straight into them.
Unbelieveable.
If you play blizzard games long enough, you know their best work is when everybody quits playing and they make the games that people want to play.
“Blizzard Pretending to Listen to Feedback on Season of the Construct”
FTFY
Just triple its attack speed, as Raxx suggested. The construct can hurt mobs, when it can be bothered to actually attack.
And make it stay close to you, leesh it basically! But probably also buff it gradually.
Exactly
After months of criticizing the stupid dungeon objetives, if they were really listening, they would NEVER include this Season theme
Also, the construct companion has the same issues that Druid companions, which has been receiving negative feedback sin day 1
Both of the current Season themes have the exact same issues that have received negative feedback before
Its Diablo 4 from a major developer, saying it needs time is just giving them a pass for their shoddy work. This isnt their first rodeo
^This!!!
20 Characters
let’s go through this “list” and see what the actual devs could have done…
- Sorcerer would have been a better class- can you be more vague?
- Sorcerer would have 3 enchantments like the beta-yea, maybe…
- Sorcerer skill would do decent damage, not the lowest damage of all classes-wtf is “sorcerer skill”?
- Incinerate would do 10x more damage to compensate all their disavantages-this isn’t D3. no “lol deal 10x more damage” please and thanks.
- Ball Lightning would have been nerfed, BUT NOT RIDICULOUSLY NERFED, now a tier C- -haven’t played it this season, so i can’t say one way or another. but don’t have a stroke just cause a obviously broken build got “nerffed” (it wasn’t a “nerf”, the interaction was “fixed”)
- The Sh!t show of zir would have been a a fair challenge, NOT A DISBALANCE SHOWCASSE-wtf is “disbalance”? also, i don’t really think it was meant to be a “fair” challenge. YOU were meant to adapt your build to the challenge (i think, only did 2 runs so idk).
- Cosmetic could be way cheaper-that is 100% out of the control of the actual dev team. that would be marketing. go yell at them.
- Level caps per season-so we can have even LESS to do, since i highly doubt they would waste the time scaling all the actual endgame stuff down to XX level.
- New world tiers per season-again, this isn’t D3. do you want 16 tiers of “difficulty” that just put a few extra zeros on enemy health and incoming damage?
- PVP should have been balanced-lmao. keep dreaming. the game would never have launched.
- The occultist would’t be such the crook it;s today-did they steal your lunch money or something? it’s friggin rng.
- All characters would have LOADOUTS-hey i actually agree with you. idk why this is taking so long. probably some BS about “well golly gee we would have to load everyones armor/skill/paragon info for multiple loadouts at once since we foolishly tied all of that into the stash system to begin with.”
- Duriel would have a 30% chance of uber drop, not the CASINO it’s today-then they wouldn’t be ubers anymore.
- Helltides would be attractive because of uniques, boss events and exp, NOT A MAT GRIND for Living steel, Fiend Roses and Forgotten souls-“grind” is what arpg’s are all about.
- Barbers on major cities to change hair Styles-yea, it’s on the devs, but is this really a priority? i’m not peeing my pants everyday cause my barb has a hair color/style that is outdated.
- Drifing shade in NMD could have been nerfed.-…why?
Bruv if they were listening, they wouldn’t come up with this ridiculous embaressment for a season. They deaf for good
Last Epoch looking amazing compared to this. Shame, cuz I like Diablo lore and appeal its cool af. But it cant make up for this bore of a game
Listening to feedback doesn’t mean they’re going to do anything about it.
i really hate how right you are.