Blighted corpse explosion is a bad skill and you should not use it

I don’t need it when bone prison procs Mendeln like crazy.

Then why are you even here?
Literally proved the points above that you created a thread for attention.

Good day sir. :joy:

Because I think BCE needs to be fixed after having tried it many many times and disliking it maybe?

Do you even read or just post troll comments all day?

Ladies and gentlemen, I present to you the perfect example of projection hypocrisy.

2 Likes

Just keep flagging and reporting every post you can for trolling etc.
Eventually something will remove him. :rofl::rofl:

He literally trolled himself from start to finish of this thread.
Absolutely wonderful

I’m not trolling though. I’m posting criticism of a skill I dislike.

I’m starting to think you have no clue what trolling is.

Why would I do that when keyboard and mouse are superior?

Because it has some kind of auto-aim with CE, exploding corpses everywhere on the screen from anywhere.

Because I think BCE needs to be fixed after having tried it many many times and disliking it maybe?

“it needs a fix because i don’t like that”. You are so self centered, oh my god.
Funnily, you said nothing about BCE needing a fix in your post.

I’m posting criticism of a skill I dislike

“You should not use it and should come up with builds that work without it until it’s changed.
Be original and stop copying build guides where they use BCE for every build”
Definitely a criticism of something, stating your opinion and iterating from it into an actual topic of discussion.

Or they could just fix it on the PC?

BCE is just a bad skill and you just have to use it because nothing else does what it does well enough to use instead.

Or they could just fix it on the PC?

That would be nice, indeed. Personally, i find it far easier to use since they fixed the darkness from BCE, but i pop corpses since the release of the game, so i’m a bit biased.

BCE is just a bad skill and you just have to use it because nothing else does what it does well enough to use instead

It being a bad skill is your opinion (i like it, especially with HFB), but using it because it’s the best at what it does is kind of the point of picking up a skill to make your build. Kinda hard to beat something that cost nothing, grants you essence, is spammable, enables things like Flesh Eater, deals alright damage if you spec into it, has one of the highest LH coefficient with a big area. I see it as a stapple of the necromancer, as is Decrepify and Bone Storm.

There needs to be a curse that applies darkness dots. It so obvious. Give necro another curse that applies darkness instead of useless iron maiden.

Then delete it from corpse explosion.

Then people would still use CE for everything BCE does outside of shadow damage, and would amputate a lot of builds of a good LH source over time, something you fire and forget
That would also reduce shadow builds at Sever and Blight options as spammable source of damage, unless that curse could be stacked over itself (but then it would be BCE without the need of a corpse, and without removing CE of the equation).

Nope, they wouldn’t use corpse explosion nearly as much.

They are mostly using it for the shadow dot. The curse would make CE less desirable.

Shadow mages should also apply the shadow blight passive which they are not currently.

BCE is the only source for a reliable shadow dot which is why it’s used in many builds to stack disobediance and the shadow blight passive.

Also if there were more reliable essence generation methods people wouldn’t use BC at all.

The basic skills are just mostly terrible for any shadow builds. Reap requires you to be in the face of the mobs and doesn’t apply a dot.

Decompose requires you to channel and doesn’t apply a dot.

They just need to widen the radius a bit on skills that require a corpse. Have a circle a few feet wide and it consumes any corpses in the circle one by one. If they insist on having a crapload of ground aoe affects all stacking on top of each, it would be a nice QoL change to help us out.

There still is Flesh Eater. *40% damage for 6s after 5 corpses consumption is quite a big incentive to pop those corpses, and you only have two options for it, only one of them proccing LH. Even if CE did nothing in itself, Flesh Eater alone could justify using it.

We need the passive from D3 that consumes corpses when you are near them.

Just add it as a passive. Boom, easy.

  • 1st point - consumes 1 corpse every 5 seconds
  • 2nd point - consumes 2 corpses every 5 seconds
  • 3rd point - consumes 3 corpses every 5 seconds

Just make it only consume if more than 3 corpses are on the ground or near you and then it solves issues with minions and not being able to summon them.

I love this skill. puddles every where on my screen with ticking damage numbers.
and the lucky hit chance is decent.
BCE combined with bonestorm is my favorite thing + mendeln ring.

and i dont agree with you, as you said “hardly proccs lucky hit”.
on my screen it proccs very decent / good. i tested it long enough (for hours)

BCE isnt a better essence generator than CE…Theyre literally the exact same in this regard.

Decompose definitely needs to count as a dot while channeling, would add a nice flow to the build.
However channeling while moving (even at a reduced speed or reduced damage) is what needs to happen for decompose first.

Blight should apply a 6 second dot that refreshes every tick standing inside but still ticks for 6 seconds after leaving, do something similar for Sever to keep it consistent with the flow of the build

Blizzard opened up the idea of a shadow dot build that could work out well.
But then they gave it limited “dot” effects but gave the flavour of the build to be focused on as many dots as possible to maximize all the passive stuff working in the background.

BCE is effective because it can cover a large amount of space quickly with a shadow dot and it costs nothing and gives back a lot per use.
Was it lazy?
Absolutely, but there are a lot of things blizzard did the lazy way to get release done on time I’m sure.

The aspect for cold mages should give a similar buff for each, they are very much telling us that cold mages are basically the only thing investing in.

Shadow mages could drop a blight instead of blizzard. Only applying slow but would count towards any boosts that are based on amount of dots on target.
But first they need to let shadow mages work with shadow passives. Absolutely ridiculous they don’t.

Bone mages could get a mini bone storm of sorts to help with survival when being in melee range.

Warriors not having any option for elements sucks too.
Give each upgrade option an element, leaving physical with bone mages for “cosmetic compatibility” with bone builds.:man_shrugging:t2:

Same with golem. Although I wouldn’t be opposed to that staying purely physically however any golem offering more shadow damage on skills would be appreciated. :joy:

Sigh, I never said it was better than CE i said than basic skills.

That could open builds where you don’t actively consume corpses, but still, why would you pick something depriving you of the control over corpse consumption, slower, and without any benefits compared to CE ?