Will more skills and aspects be focused on bleed barbarian? It seems like HotA and WW Barbarian are the meta with no true focus on bleed other than thorn.
A man can only hope.
We can only hope they do something to make it viable but the reality is probably no. Right now bleed is just stuck against a hard wall.
Doesn’t matter how much focus on stacking crit/vul/close/core/phys/bleed it never reaches a point where you’re doing enough dps in higher NM past 70.
Flay needs it’s base damage increase and it’s bleed timer shortened, so more damage over shorter time, you have to use it 4 times to achieve the DR and thorns. The thorns should scale up much high based on level.
The only synergy bleed has is stun and thorns, and stun and slow have no synergy with thorns.(imo) while thorns alone can reach t100 with stacking DR and life it’s not a bleed build.
If you go 50/50 bleed/Thorns you still can’t reach those higher tiers. And Lilith is still out of reach.
While berserk does give bleed builds extra dps, it doesn’t actually have any synergy either. You you can go berserk but your bleed ticks just keep slowly ticking while your health ticks away too. Berserk ripping for a straight bleed build just doesnt do enough.
Gushing wounds shouldn’t even exist, Crit on bleeds should just already be there. The fact that they took crit chance away and then give them back and tell you this is now powerful is just bad design. It’s not enough. Personally I’d like to see gushing wounds give thorns crit too.
Rend just needs more bleed damage. refunds fury should be 3 targets and not 6.
Rupture is just bad. Period.
There’s dozens of things they could do to make bleed more fun and viable.
-Bleed could have vampiric effects.
-Numbers of targets bleeding could stack DR higher than 20%
-rupture base damage could have been an AoE vortex of life steal and damage pulling enemies in and exploding (thorns synergy)
-bleed could have stacked multiplicatively attacking a bleeding target with a other bleed causes huge damage instead of linear stacking or none at all.
-damage vs bleeding could multiplicative damage
-could of just had a huge vs bleeding damage additive
-bleed could prevent heals or life steal
-bleed being completely useless vs barriers didn’t have to be thing
-bleed having life on death or life steal should have been an obvious one.
-Flay just keep stacking and not stop at 4 stacks of DR and thorns
Blizzard really don’t want barbairan to tag the mob once then run away as it bleed to death. They want players to engage in the deal of damage. Passive gameplay is never going to happen.
I really wish bleed/rupture was viable in the late game. It is my main reason for choosing Barb. I have no intent on switching over to WW or Hota.
The way Gushing Wounds is currently designed is predicated on the notion that bleed skills are clearly stronger than their non-bleed counterparts without critical hits factored in. So make it that way:
- Increase the direct damage of Flay and Rend considerably (double or more).
- Gushing Wounds should just be a flat increase to all bleed damage (CHC*CHD) and do something much more interesting on overpower (e.g. trigger executes)
- Make Rupture much more like the rune in Diablo 3 - if rupture damage + the current total bleed value are higher than the monster’s life, it explodes damaging enemies around it (adding other effects with enhancements). In any case there’s zero reason for Rupture to remove bleeds, rather, it should magnifying them.
I think there are all sort of interesting things that could be done with the existing mechanics that could make bleed more effective up-close-and-personal.
And i’m fine with that, just give us tools to accelerate the bleed rate then or an execute that works, not the scuff rupture we have right now.
Being able to reduce the duration for the same total damage is the key to improving bleeds. 5 seconds is just way to long for how bleeds work in this game.
Pretty much every system in the game offers an opportunity to do this. Add it as a stat to items, a node on the paragon boards, legendary or unique affix or even a skill point.
They should fix bleed first before they add more aspects for it, like the 2H expertise not triggering bleed related aspects…
i’m getting so bummed out that i can push my rupture to rank 21 and still it wont even be decent lvl to be even considered used it really needs something any thing to be even remotely good
Rupture is prob the place to focus. We need ways to detonate and spread bleeds.
Rupture absolutely needs to be fixed. Optimal Bleed builds should utilize Rend + Rupture. Flay should be secondary, as all Basics are. Bleed is very 1 dimensional ans sub-optimal in its current state.
Gushing Wounds and +Bleed Damage should work similarly how +Core Damage and Unbridled Rage work.
Rupture seems fine to me,
You should try using it in a one two combo like a deathblow with rend.
Look at the heath bar the more bleed on it the better dmg.
Not saying there isn’t room for tunning or that you all dont know this.
But try it out, if you havent.
I only say this cause i see it everywhere this skill sucks etc etc.
But they use it wrong and don’t properly understand the skill and timing makes a difference.
Thorns doesn’t work with gushing wounds? That was on my list of things to try.
Sir
This person showcase a bleed build and showcase a lvl 81 dungeon.
It’s 3 shouts with rend. No stun synergy.
That video is from before the shouts got nerfed, at a time where barb could be under perma shout effects. And he used a build very dmg oriented that you can’t really do anymore with rend. If you wanna push 80+ you have to go way more tanky now, because of the ners barb had.
You get wrecked in 80+ now if you try to play rend and stay in melee without stun when your shouts are not up.
TY for pointing it out.
I am still using rend with stun with leap and stomp. I hope they will buff rend a bit.