Blacksmith upgrading items

During the beta I upgraded my items a few times, but it always seemed like wasting materials on a very marginal upgrade. Saw this video by that Wujido guy that was soloing hardcore Ashava and explained how upgrades actually works and what to watch for and it was super helpful. So thought I would share the link for those who haven’t seen it yet but are excited for the game.

4 Likes

Yes it would be nice to have an in-game source to see the item Power level threshold when the stats get rerolled to a higher range on upgrades.

This will help players plan their itemization path.

2 More suggestions:
A) Be able to see what slots an aspect can be imprinted on before extraction.
B) Be able to highlight all items in inventory/stash with same aspect (hold ALT+ Click)

4 Likes

I imagine some people will be mad about the potential for worse rolls when upgrading.

2 Likes

Its still wild to me that people say “It didnt seem to do much so I didnt do it” then wonder why they dont down bosses.

2 Likes

They look marginal, but when you combine all these stats together, you get quite a big bonus, especially when you have certain buffs activated.

Perhaps they decided to stick to small numbers, as opposed to other games where they use big numbers. If everything remains in proportion, it shouldn’t change much and progress would still feel as it should.

I dont care what people say, if you lost on Tier 1 Ashava, your gear was utter trash.

1 Like

I never said that I didn’t do it, nor say that I couldn’t kill Ashava. I killed her 3 times on 3 attempts. I just didn’t even really look at my upgrades because I thought it was just stacking marginal upgrades. Not that there were hidden breakpoints to watch for to avoid upgrading trash gear, and upgrade other gear instead that might have benefited more.

Yeah, that part is really bad. It is RNG on top of RNG on top of RNG. It should never dip below the current value when Upgrading an item. If you have 2.8% Attack Speed and upgrade it, it should roll and if the value is below 2.8% it does not get reduced but stays the same. If it rolls and increases, then the value increases.

Even then, Upgrading an item is rather misleading as you could potentially make an item worse or unusable.

I. Could tank ashava cone attack

But i got item level 300 items
And dark shroud stacks

So. You. Can overrgear content ez i don’t get people’s who cry about ashava being hard

I really like the upgrade system. Diablo has always been a game of leaps in power followed by inching steadily forward. Upgrading gear is a great way to temporarily substitute for not having gear upgrade, or a great way to cement a piece of gear as a source of power later.

All of those seemingly meaningless upgrades add up.

Not sure how you’re going to overgear for those types of content in the final game since neither you nor your enemies are level capped anymore

It’s a nice addition to the game. We’re going to be relying on the blacksmith at a certain point. Once we’re not getting any meaningful loot, it’s time to put some resources into equipped gear.

So long story short don’t upgrade gear and save mats until mobs aren’t dying fast enough then do upgrades. Sounds simple enough.

If you have gear many levels below your character level, you will be at a disadvantage. But at Ashava server slam you were already 5 levels underleveled on your character on top of underleveled gear. People on release that have gear 5 levels under their character level or even 10 levels, will find Ashava easy since your character level is on par with the boss.

in server slam upgrades were mandatory for a simple reason. after little to no time (getting to lev 20), it was just the same as if we were endgame, lev 100, full gear and build and paragon boards completed. simply no more better drop possible after a bit of dead man’s dredge and kor dragan runs. and once you can’t find better gear than what you got (or very hardly and rarely), and can’t boost your build more or add any other skill point… the only way you can boost further what you have, is squeezing out of it even those little upgrade bits.

in release though, while spending most time leveling, there’s simply no or little sense in upgrades, on the way (if not very temporary, it simply is easier and quicker just replacing an item in few levs). again, those will be relegated to specific moments. when you are going to increase wt for example, and want your gear (best you have, can’t improve it more otherway) to give you everything absolutely everything you can squeeze from it. or, simply… endgame.

Does that mean upgrades that won’t reach the next tier are basically just rerolls within the same ranges, besides the fixed main stat upgrades?

Honestly aside from me with mostly legendaries most of the people I was with were in nothing but blues and yellows and we still got Ashava down.

Yes, i had mediocre gear when i did Tier 2 Ashava first try. I think most people that had a level15 weapon or higher were mostly fine, unless they had a terrible build.

What this says, in a nutshell, is that we need a breakpoint chart showing the various points so we know which pieces of gear to bother upgrading and which to just leave alone until we get something better. I suspect we’ll see just such a spreadsheet not too long after launch, and if we’re lucky, before launch.

You could have the same happening when upgrading Unique/Rare Armor in D2 - though I think that this wasn’t intended, but a bug.
Usually any item with a “% enhanced defense” mod would automatically set the base defense to the maximum possible defense roll +1.
When you then decided to upgrade the item, it would roll the base defense randomly instead, which could result in items with a high base defense range rolling a lower defense value (“Herold of Zakarum” would be a prominent example).

Kind of funny that the potential for negative upgrades does return about 2 decades later.