…in my opinion.
Hello fellow vampire slayers!
I’m enjoying the game and think that they took many steps in the right direction with the season of blood. But there are of course things that could still be improved upon.
My main problems currently are mostly related to the interaction with loot in different ways so here are some of my top wishes for the next seasonal update:
- Extract Aspects to upgrade the Codex similar to the vampire powers.
Solves stash space and introduce a kind of progression or collector/completionist system.
- Personal stash tabs.
My main is currently occupying 3 shared stash tabs with aspects, that could be good to have in the future should he find a better rare to slap them onto, and my other 11 characters are really mad at him and his understandable hoarder behavior.
- Diablo 3 loadouts.
It’s such a huge task to go through your stash, find the correct pieces, reset the skill tree, memorize and reset the entire paragon board… Just to do it all over again in 30 minutes or something.
- Unlimited or twice the character slots if none of the above changes.
I’ve nothing against creating new characters for new builds. It’s just… we have no slots.
- Loot filter.
Nothing tire me more than reading through an entire inventory full of multiple walls of texts. I wish we could just filter an ilvl range or couple of affixes or key words and it would grey out everything that’s not what we’re looking for.
- Deeper crafting.
An alternative way of finding the perfect items we’re looking for. Re-rolling an affix and imprinting an aspect onto the piece is great but it doesn’t really cut it most of the time later in the game.
So yeah, the loot is my biggest problem in this looter game.
What are you hoping for from season 3?
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I would like the aspects, once extracted from gear, to stack, and maybe combine to be max level or something like that. But they take up too much space as they currently are.
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I would add, DOWN WITH TIME GATED HELLTIDES! For some reason I’m fine with the time gated world bosses.
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Letting players level the aspects in the codex similar to how we leveled vampire powers (without the randomness
) would be neat.
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I think too that S2 is a good direction, but things still need to change
To your points OP:
- YES PLEASE!!! +1
- More stash should definitely be needed, but being able to extract aspects to the codex would mitigate this issue
- Not a prio but could be a good thing
- No need. Why? Considering how much slower progression is in D4 compared to D3, i doubt most of the playerbase is doing more than 1 or 2 characters per season.
- +1 here too. Had the same thoughts. Would be awesome to filter items abow certain item level.
6.Also +1! But you mean we need crafting in generel. Currently what we have i wouldn’t consider as crafting. 
Bonus: I know it was an intentional design from the devs to set a hard cap to the progression. But we see now from the reactions that the way they did it in D3 was way better and better received by the community to be able to gain infinite levels in paragon for tiny irrelevant bonuses.
Wish D4 would have something similar.
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Biggest problem in d4 bar none is the boring content.
2nd biggest problem is both in the flow of your experience of combat and the cause of the server lag. And that is items. Too much garbage hits the ground and just lays there. The stuff that does get picked up goes to vendor/blacksmith and takes up nearly as much time as killing the mobs to get them did. This time at vendor causes you to lose interest in playing it interrupts the flow of the game,
Why zones like helltides.Pvp. and new seasonal zone lag so often because all that loot just lays there clogging up server. D4 would be lag free if you did not have all this ground clutter. Made even worse now because most smart people realize that yellow items dropped outside of bosses are not even worth looking at and leave them too.
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This would be great. The codex aspects chump out so quickly. Its lame that by like 50-60 you need gear ripped aspects 100% for new gear.
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