Hello I have been playing D4 every season since season zero and I have low hanging fruit ideas that will massively improve the D4 experience if implemented in the second expansion*
First thing is we need more stash tabs. How hard would it be to add 4 more stash tabs? We currently have a maximum of six, lets add 4 more to make an even 10. The community will be jumping up in joy. It’s unfortunate that we have to wait so long for this and beg.
The next thing is a rework on legions and world bosses. I went deep into this on another post so I won’t go deep into it here. please check out that other post.
The third thing which is the most important thing is that I would suggest that a large number of passive skills on all the skill trees and legendary aspects which are currently class exclusive be available for all classes and on all skill trees. the theory crafters will go wild and give thumbs up to Blizzard for fixing their “skill twigs”.
Here is a list of all the passive skills which I recommend by class.
Warpath
Imposing presence
Martial Vigor
Belligerence
Outburst
Tough as nails (change bleed to DoT)
Quick impulses
No mercy
Slaying strike
Unliving energy (changed to resource)
Imperfectly balanced (changed to resource)
Necrotic fortitude
Titan’s fall
Precision decay
Death’s approach
Gruesome mending
coalesced blood
finality
Stutter step
sturdy
siphoning strike
Rugged
Reactive defense
Unstable elixirs
Trick assault
Balestra
Malice
Deadeye
Alchemist’s fortune
Aftermath (energy changed to resource)
Unto dawn
Innervation (energy changed to resource0
Haste (energy changed to resource)
Abundance
predatory instinct
Backlash (add Macabre and mobility)
Neurotoxin (Poisoning changed to affected by DoT)
Defensive posture
Thick hide
Unrestrained
Elemental dominance
Potent warding
Glass cannon
Elemental attunement (add macabre)
Dampen layer
Align the elements
Protection
Mana shield (changed to resource)
primordial binding
Icy touch
Evocation
Vigorous (Vigor changed to resource)
Velocity
Mirage
unrestrained power
swift
Resolution
Spiritual attunement (vigor changed to resource)
initiative
sustenance
Any and all of these can and should be added to all skill trees on all classes. Some might disagree but this will create more harmony between classes, add build diversity, build options, theory crafting, enable builds, etc.
I would do a similar thing with legendary aspects but I don’t want to make the post too long. Thank you.
*Some of these ideas would be easy for the devs to implement but the changes to the game would be so fundamental that I wouldn’t recommend implementing them outside of a major expansion.