Best Paragon Board for Brawling

I’m playing an all brawl leapquake build and almost done with Warbringer. While skimming boards nothing stands out for board 2. Does anyone have a strong POV on what board would be best after Warbringer?

Go for paragon boards with the best rare nodes and glyph socket for the glyphs you want to use, ignore the legendary nodes.

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Kinda hard to give advice when we don’t know what’s on your skill slot. Or which weapon you want to prioritize.

Sorry about that, I assumed brawl would cover.

Leap
Kick
Charge
Stomp
Iron skin
Lunging strike

Skill tree leans into berserk because it seems to always be on with all of this brawling and lunging.

Key Aspects:

  1. Charge gets ancients
  2. Leap gets quake
  3. Stomp gets quake
  4. Audacity
  5. Iron skin gets unbreakable
  6. Kick and stomp reset leap
  7. Berserk ripping for free bleeds if I need em

No uniques ATM

Biggest bottleneck is cool downs.

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Hmm… doesn’t seem like there’s any good legendary paragon nodes to boost your build. Yeah just grab the board with Rare nodes and glyph socket that you can benefit from. Barbarian’s paragon board is generic. The plus side is barbarians don’t have to respec the entire thing when switching builds.

Thats where I landed too, i’ll lean into berserking. Cheers

I run a walking arsenal leap+stomp quake with HotA in HC. Warbringer is board 1, Decimator is board 2 (don’t use the legendary node), Carnage is board 3, Weapon Master is board 4. Glyphs are Exploit, Wrath, Might, Mortal Draw (which I raised to 15 asap so I could move it to Carnage from starter), Undaunted.

Do you have a rage of harrogath? Is the effective CDR worth the aspect loss?

I have a few of them… and, no, they are not worth using in this build (better fit for slashing whirlwind or rend).

Just get CDR on the item slots it appears on. Pure Brawling does pitiful damage so you won’t like anything. Paragon Boards matter less than Glyphs. You should be able to spam Leap. Not sure which Brawling Skill you want to make your primary but ranks reduce CD.

It’s fun so I’m going to play it until the mobs health gains outpace my dps. I’ll prob end up back on HOTA when that day comes.

FWIW, the extreme mobility feels amazing

They really need to have every Direct Damage Skill allow an Arsenal Weapon assigned, even if it does not make “logical” sense. Kick, Steel Grasp, and Ground Stomp for example would be infinitely more effective with Arsenal Weapons.

I suspect they will eventually. Although I could also see them rationalize brawl = barehanded and give a different mechanism for scaling / dam buff.