Basic Attacks desperatly need tuning

Theorycrafting makes you realize pretty quickly that the balancing on those is horridly off. I’m not biased towards a specific class but how can it be that Arc Lash (rank 1, Sorcerer) does like 45% damage to all enemies in front of you and Claw (rank 1, Druid) does 20% damage to a single target?
The sorcerer basic does more than double the damage to a single target while also cleaving, stunning, and scaling with +lightning damage as well as +basic attack damage.
A rank 5 claw does less damage than a rank 1 Arc Lash, on top of that Arc Lash cleaves and has utility - dealing double dmg (on top of already dealing double damage of most other skills) on crit, stunning, increasing movement speed or reducing cooldowns, while a skill like claw is purely single target and has zero utility attached to it.
This needs work, period

13 Likes

Storm strike for Druids simply still outshines the other options, does too much and having good spirit gain. It hits multiple targets, gives damage reduction, can snare enemies, and inflict vulnerable or chaining to even more targets.

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I personally would buff most generator skills.
The damage they do, the effects they have, the resource they produce.

Yes there are some which are already strong as they are.
But most of them need help.

4 Likes

yet here you are, claiming sorc is imba poor druid waa waa since you compared basic abilities lev 1 (lol) aoe vs single target (double lol) and that’s somehow “proof” balance is off desperately needs rework (triple lol)…

Because the Druid Claw then gains 10% attack speed and has poison on hit (even more damage) or attacks twice (literally double damage) whereas the Arc Lash can hit twice (on a critical) and then either gives you movement speed or cooldown reduction, neither of which directly increase that skills damage, although an argument can be made for cooldowns increasing net DPS from a sorc. Claw also has 20% more chance to proc lucky hit effects by comparison.

TL:DR
Druids claw attacks faster and has more chances to proc damaging effects (and lucky hits, crits, overpowers, etc)
Sorcs have more utility from this particular skill compare

1 Like

Claw didn’t feel bad to use. the spirit generation seemed plenty as well. I didn’t have a problem beating the beta on vet 2 and i mostly used claw as my basic. I’m not sure how it compares to other classes damage though. If it’s not up to par they will likely adjust

Mate, I was planning on rolling sorc for release. However theorycrafting for druid makes you realize how poor some basic skills are. Or how overtuned some are. A rank 5 claw does less damage than a rank 1 arc lash. On top of that, Arc lash is a cleaving ability. Tell me that’s fair and fine.

2 Likes

Have to remember to factor in the mods for the basic skills tho.

I think the necromancer have one of the best selections of basic skills with clearly different purposes.
Reap - Melee
Decompose - Ranged dot
Splinters - Bone multi hit
Hemohage - Blood single target

3 Likes

Literally read my comment above, it’s quite simple when you look at it. I wouldn’t expect Sorcs to do anywhere close to the WW damage if both classes stood still at level 7 spamming the same ability

I have also cleared the beta on my druid with claw, and without any issues, but the damage being literally less than half of arc lash (which is just one example) dramatically slows down clear speed. Makes it ridiculous to even consider rolling druid for release if you care about clear speed at all.

Do sorcerer and druid have equal life/defenses?
Did you consider that druid attacks universally generate resource and there are ways to increase attack speed and hence resource generation in a way not open to the sorcerer?

Don’t forget the “While in Werewolf form” buffs you get as well while using claw. Someone jumped on an skill that is pretty meh at the start but comes with so many possible steroids and addons that it might be the best basic attack in the whole game ^^.

Right, I forgot sorc literally has passive resource generation and druid does not.
I also forgot to mention most theorycrafters think sorc will be the tankiest class in the game.
10% Attack speed and a 10% chance to deal double damage do not even come remotely close to arc lash dealing more than double the damage, baseline
Don’t get me wrong, I’m rolling sorc for release anyway, but theorycrafting for druid just feels terrible when you look at the abilities being so inferior.

2 Likes

Which means its mana comes back at a fixed rate–the thing I was pointing to with the line about increased attack speed being possible with druid attacks.

Call me when it is demonstrated.

Repeatedly engaging in false comparison does not make the comparison valid. See previous post.

I was quite happy with my druid from the previous beta. It is what I am planning on playing first.

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False comparsion? Something you need 10 claw hits for, arc lash kills in 5. That is a fact. How is that false comparsion please
While arc lash is buisy killing things twice as fast as 95% of the other basics, it also kills everything around your primary target as a side effect. Fair

Why would compare Arc Lash to Claw… Firebolt is closer to Claw… Arc lash is more like Storm Strike

1 Like

you are simply and plainly wrong. for all your talking about theorycrafting, you totally fail at seeing the comparison between a lev 1 basic ability of a class with another one (esp considering a single target vs aoe) is pointless and meaningless.

you don’t consider vulnerability, you don’t consider one poisons the other doesn’t, nor any of subsequent modifiers tailored on that specific class build etc.

play what you wish, but if you don’t realise you are comparing apples w oranges and what’s worse thinking that’s reasonable as a premise to discuss something, you’ll play bad whatever that is and build ineffectively (esp considering you think at your builds looking at what other classes do, and not in and for themselves and their synergies - which are not comparable to others and after all are the reason to play different classes, since if they were and played the same there would be only a single class).

if i wanted to go for a druid wolf build, nothing would make me skip claw and that is it. the balance is not decided on a single point in a single skill at single first level of game, and whoever claiming and thinking that is making a laughing stock of themselves.

if you think druid sux coz sorc having a skill doing supposedly more dmg at first rank (let’s even ignore btw the fact druid has skills doing very well at same level, since it’s just as your claim: pointless), that exposes all your theorycrafting for what it is: nonsensical nothing, deprived of any worth. you can’t theorycraft anything, with that attitude, since from a wrong premise come only disastrous consequences.

3 Likes

and storm strike also literally does half of arc lash’s damage. While also dealing less damage to every enemy it chains to, a disadvantage arc lash simply does not have.
the solution is really quite simple, nerf arc lash or buff 85% of the other basic skills.

Yes barb basic skills are so so bad and slow, its such as slugish gameplay compared to D3 barb. Tho druid is still worse of them all.

Nobody is going to use basic attacks exclusively (well, barring certain specific legendary drops). They are going to rely on more powerful attacks, generally ones spending resources. Every druid attack recovers mana whereas sorcerers have recovery rate which can be augmented here and there and two basic attacks which give mana under requirement of spending two more skill points and meeting a condition–a more complicated and limited schema.

You want to push a simplistic comparison that ignores the holistic design.