I agree. D2 was awful in that regard (ranged physical combat only). A brief history is as follows (well, brief for a game that has existed for over a quarter of a century):
I first played a rogue in D1 in a legit clan, then moved on to Everquest when it was released, with friends I met in D1.
By the time D2 was released, Evercrack addiction had set in for all of them, except another D1 player and me. I played an amazon, which was a javelin thrower, which was the closest thing there was to a D1 rogue.
The amazon was awful compared to the D1 rogue. The D2 story was great - the cutscenes from would have made a lot better movie than WoW.
D3 got off to a bad start with its auction house and its version of the D1 rogue was the demon hunter, which were ranged at release until the Shadow subclass was released, much later.
Eventually, the D3 Seasons brought back some of the feel of the phat lewt romp that D1 was. However, in D3, most of time the demon hunter was an underdog and not as welcome in groups as other classes.
So when D4 was released, I was very disappointed that ranged rogues were not viable, as if the new generation of programmers had never played a D1 rogue, but focused on the D&D type rogue instead.
I quit after Season 2, but upon my return a few days ago, I was delighted to see ranged rogue builds not only viable, but doing well.
Then the rapid fire nerf/bug occurred the next day.