The bleed mechanic is currently underwhelming due to direct damage not killing any enemy affected with any DoT effects from bleed. Plus rupture doesn’t do what the name implies it should do, it stops the bleeding rather than making it worse. I know that it consumes the remaining bleed to apply it immediately but sometimes some enemies survive the second part of rupture even though the faded health bar is the only remaining health.
I hope they tweak it so that it can properly kill enemies. It should probably execute enemies with a full bleed bar then reset cooldown or if the enemy is not executable then deal the bleed damage outright then apply another bleed effect without cooldown reset or add direct damage equal to the percentage of the bleed the enemy has taken or a percentage of the bleed bar that was consumed.
Edit: Direct damage does affect bleeding targets.
Have you considered maybe you encountered a bug?
That being said, I have no issue at all killing monsters with direct damage when bleed is on them.
All throughout my barb playthrough that’s just how bleed worked. Once I deplete the enemy’s health I have to wait for the bleed to either finish it off or if for some reason it heals or regenerates health then the bleed won’t be able to kill it and I have to attack it again.
Here’s a thread with a video of what I’m talking about regarding direct damage not killing enemies with bleed effect on them:
https://us.forums.blizzard.com/en/d4/t/is-bleed-bugged/3495
I don’t think it’s a bug because it’s an interesting mechanic to have it’s just that it’s underwhelming due to how it currently works.
I 1-shot the lvl 25 stronghold boss with a rupture. Chained Rends from Lucky Hit: 50% chance to gain 20 fury when Rend deals direct damage to a bleeding enemy + massive attack speed when Rend crits, used Rupture, dead in under 30 seconds. I used a bleed build for 75% of my barb’s play time and it was really powerful.
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I also used the bleed build since that’s what I found to be strong. Even killed the butcher multiple times. It’s just that there are times that the enemies survive rupture even when their remaining health is all bleed DoT. It’s just how the skill works I guess, deal direct damage then deal the bleed damage instantly. Any healing made by the enemy during that time makes them live because of how the damage is dealt.
As you acknowledged in your other post already, you are just reading the health bar(s) incorrectly.
Bright Red Bar - How much damage you still need to apply outside of bleed to kill the enemy.
Dark Red Bar - How much health the enemy has left, but will be taken care of through bleed. Obviously you can kill them quicker by also applying direct damage on top of the bleed instead of just waiting.
So once bright red bar is gone, use rupture and enemy will be dead.
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Thanks for the clarification. It seems that’s how it really works but the rupture thing still stands. Even with full Dark Red bar sometimes rupture doesn’t kill the enemy from what I experienced.
I never experienced what you are talking about. Every time the bar was completely dark red for me, it would finish them off. If they heal before you use rupture, than it won’t kill them, as they healed before.
Maybe you just missed a tiny sliver of non-bleed life, experienced a visual bug, or a combination of both.