Sorc is where it’s at. Those guys are having fun and actually see the gains of their efforts.
And to be clear I’m not suggesting Sorc needs to be nerfed or is OP. On the contrary, I’m suggesting Barb is extremely under tuned and needs buffs and until then you’re better of playing any other class.
I’ve been putting a lot of work into trying to make Flay Barb work and it’s just F tier.
Haven’t tried WW yet. I’m sure it’s better for packs, but it typically has sucked for bosses and I can’t imagine that has changed.
I think it’s good that the Sorc players are now strong and can have fun, they had a long dry spell. But i don’t understand at all why the Barbarian was nerfed so badly in the other hand.
It’s as if they wanted to drag the Barbarian through the mud this season to shut up all the Barbarian haters who were whining about it.
Yeah, I’ve never liked Blizzards approach to buffs and nerfs when it comes to their artificial tier lists. They like to go through rotations of who’s top dog. Been doing this for years in WoW.
In games like D4 and WoW it’s impossible to balance evenly 100%. Too many different variables. But I think you can come close. In recent years WoW has really made strides on this and their dps charts are pretty close.
But I think you’re right, they wanted to completely bring them to barely playable for S5, and it just doesn’t make sense. Just balance all classes to be close to each other so everyone feels like their class choice and TIME was worth it.
The difference is Sorc as a whole is pretty much over-performing unlike Barbarian where it was mostly just Bash and Flay over-performing. There are a lot of builds with Sorc outside of the actually broken Lightning Spear, that just lay waste to the entire map constantly.
Most Barbarian attacks are NOT AoE and filling the entire screen. You have to be close and pull enemies to you, or engage them just to deal damage. Unless you are using Tibaults and/or Shouts, you have to get close to Generate Resource before you can even unload.
That just the difference in the design of the classes and how they do their damage. Has nothing to do with how much damage each class is doing.
I’m not so much concerned with the fact Sorc can clear larger sections of the map faster due to their abilities covering a larger area. I’m wanting the damage from each class to be on par with each other.
Single Target and PbAoE should ALWAYS deal more damage than 360 large AoE attacks. As the damage size increases, the damage itself should decrease. The slower the attacks or attack sequence, the higher damage it should deal.
I complained and complained about the heavy-handed Barbarian nerfs before the season launched, and everywhere I posted my complaints people downvoted me or disagreed and said Barbs will still be the best class in the game. The comments of Rob videos on YouTube, and Raxx’s videos, plus Reddit.
Looks like I was right though. Barbs need some kind of global damage buff for sure. Many of our builds work correctly, they just don’t do enough numbers. It’s literally just a numbers thing. They ruined our key passives too much.
They need to buff the key passives by a little bit again. Maybe not quite to where they were before, but because gushing wounds was basically the major offender, and they changed it from multiplicative to mostly just additive, now they are free to buff things back up.
Honestly, just do this: take Unbridled Rage from 45% to 75%, so that the 2x fury cost feels worth it. Take Unconstrained from 35% to 50%. Take Walking Arsenal and make its separate buffs give 13% each (instead of 8%), plus 20% from having all 3, and buff the attack speed to 20%. And buff Gushing Wounds’ multiplicative scalar from 70% to 85%, and its additive Crit Strike Damage scalar from 100% to 125%.
That would put us in a much better spot no matter what build we run.
I have been trying to say the same thing , but people just keep spaming “oh barb hasfour weapon it must be strong.” People just dont remeber how pathetic barb is in S0 , having four weapon but every skill damage is less than the other class.
And in fact i would say that in S4 if the bash bug was not made into a feature, barb is actually not that strong. the whole class has so few skills to play with . just every season three shouts , the core skill doesnt do meaningful damage . we are forced to play dust devil and what ,two basic skills(flay and bash) is just poor design.
I have some pretty insane damage stats on my Frenzy build, but the actual damage dealt is nowhere near where it should be.
They’ve gutted our multipliers so heavily that it really doesn’t matter what else you stack. The build is playable to a point, but I should be absolutely shredding everything. I’m not, and it’s pretty frustrating.
I’m still putting my flay/rupture build together and feeling like Billy Badass doing 20-25 million ruptures till a ran some infernals with a sorcerer buddy.
Yeah right, i already said that with the nerf announcements, that it will be way too much and the key passives will be and feel so worthless.
I think gushing wound needs to be raised to at least 100% [ x ] so that it’s usable again.
There’s always a lot of whining about the barbarian, i don’t understand it either. but the phenomenon has always been like this, even in diablo 3.
Right. The result is now that the barbarian is no longer great to play and, above all, no longer offers any build variety. Very bad phase for the Barbarian at the moment.
Sorc not strong, just the splintering energy interaction with Fractured Winter Glass is broken, thanks to the clever post PTR patch from Blizzard. This will be patched next season, like how they patched WinterGlass Infinite Conjuration interaction in S4 PTR. Every season we have broken interaction like S4 Rogue Victimize and Sorc Shatter. Blizzard cant fix it before season end as the community will cry Fun coming. This is nothing new.
Screw that. All season 0 and season 1 barbs asked for buffs. Never nerf this nerf that. We wanted to be on the level of bone spear necros. Then all it was was nerf barb nerf barb.
What’s not optimized at all? You’re not a Rob Jr are you? LOL
I can’t even watch Rob videos anymore. He always says, “…and my gear not even optizmized…” And every time he says that he’s got 2 or 3 ubers equipped, 15+ stacks to whatever ability, etc, etc. It’s fine he has that setup, it’s just annoying and ridiculous he acts like his gear isn’t very very good.
Admittedly I’ve only tried Flay build (not excited about farming gear to switch), so maybe I just need to change my title to Flay barb F tier. Or maybe barb in general F tier until you get +15 stacks to whatever ability you’re using, so very very gear dependent.
I currently have Flay to +9 and no ubers, but I do have very good non-uber gear masterworked with a mix of 6/12 and 8/12. With that setup last season I could easily complete a pit 101.
And boss damage with Flay is just bad. Rupture is hitting quite nicely but I feel like if you’re not get the boss damage from Flay, then WW gonna be way better than Rupture for non boss AoE, so don’t even play Flay build.
Optimized gear is 3 GAs on all legendary gear slots (4 GA on all ubers/uniques), with the exact affixes you need, exact maxed tempers, and 3x masterworked on the ideal stat.
This is maxing out your build, and requires a ton of trading, grinding, time, and luck.
Rob doesn’t have optimized gear. Almost nobody does. It doesn’t mean he (or others) don’t have good gear. It means there’s room for improvement.
Having a regular Shako 3x crit on CDR isn’t optimized. You need a 4 GA Shako 3x crit on CDR. You can optimize it with a 2 GA if you don’t need max resource or extra armor on your build.
I understand what perfect gear is but nobody achieves that in a season. People will generally call a 2 GA shako more than sufficient to be considered optimal for a season.