Barb Damage completely broken

So then you don’t actually know.

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let me guess? eternal build?

Looooooool!

Very nice.

Walking Arsenal would be cool if they kept the 20% IAS and rolled Armsmaster and Luckbringer when you gain Walking Armsmaster bonus.

The damage can remain as is. It is fairly low considering you have to specifically build for it and make some sacrifices actually using all 3 weapon types, but this could be off-set with Attack Speed, Resource Generation, Resource Cost Reduction, and Lucky Hit bonus

I’ve seen barb performance by other people.

I just gave up on my Barb and started a Rogue today. My Rogue, at lvl 89 is crushing content that my Barb can’t do at 100 with 2 ubers. It feels good. Barb didn’t feel good this season but Rogue feels like I’m cheating somehow, in a good way. I’m already running through T100 nm and tier 6 hordes is ez. Tier 7 is doable but a bit tricky. At lvl 89. Crazy.

Beavis is exploiter and cheater.

every thing is broken since s4

WW dust devils with earthquakes is great this season. It feels like it did on ptr before they nerfed the screen clutter. Bash will need a lot of hard work since the tempurs got giga nerfed.

Pit bosses aren’t worth doing now. Blizz broke the pit after s4. They do not appear interested in fixing it.

I got 2 lvl 100 rogues this season and ww dd/eq feels just as good.

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They absolutely killed Earthquakes, are you serious? Rumble being capped to 30% makes them totally worthless.

Yeah, I’m running a berserk/upheaval barb and cleared capstone for WT4 earlier than I have on any other class. Elias literally went down in seconds. I thought I might have to stick around in WT3 a bit. Nope. Rolled right into Helltides and started stomping everything.

I wish I could know what barb was like before this nerf lol

At this point probably alot faster. I’ve been running minion mancer and Elias was just a joke i just stood there at level 55

Quakes take way too much investment for such little return.

  • Damage is bad even when fully invested in
  • You tie up an Offensive and Defensive Aspect
  • You need Earthquake Size and Duration Tempers really which hamstrings you.
  • Rumble is capped at x30% and even if you took Kick and Ground Stomp with Perpetual Stomping and Giant Strides so you could spam Leap 3x, that takes a few seconds just to set-up your damage.
  • You really need multiple Pull mechanics to get enemies over to you to capitalize on it.
  • The new Executioner Aspect that triggers when you kill an enemy with an Overpower to create a Quake? Lol what? That’s it. No modifier to Quakes themselves like Bul-Kathos or Earthquake Aspect. Considering WW cannot Overpower, this Aspect is 100% worthless to most builds even attempting to use Quakes.

Sure, you do not need Leap and Ground Stomp to proc both Aspects but meh. It is like the developers had an idea then never connected it.

the quakes themselves don’t do much damage. its the rumble 10x for bosses/CC enemies and big damage reduction. Brawling barbs are crazy fun. Bearclan!

too bad the scaling on Brawl builds are so terrible you probably won’t even get to T5 Hordes with it, let alone 6!!!

He is the Great Cornholio, are you threatening him?

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We need tp for bunghole

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What? +12 is pretty basic imo.

You get a solid base item, temper without bricking then just stack 12 on it real quick just to boost the stats up, then you slowly work your way to optimizing on double triple stacking mw…

Isn’t that how everyone play? Lol

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Eq isnt primary damage dealer.

Just an a bossing variant that gives additional 25 damage multiplier.

Don’t knock it til ya tried it :slight_smile: For some crazy reason it works very well in the Horde event. :slight_smile: