It has been like this since launch, and multiple people have complained (including me). Steel grasp has a “recoil” mini-stun that feels awful.
If possible, use your shouts right after pulling the enemies, then proceed to attack .
You know, if they made all Direct Damage Skills capable of having an Arsenal Weapon assigned, this would fix that. Having Steel Grasp use 2H Slashing would cause the enemy to Bleed and apply Hamstring if you specced it. Steel Grasp could also potentially Fear enemies (and Slow them) if you have a Butcher’s Cleaver. There is so much that gets fixed with this.
Pull enemies that Charge you. Rather than interrupting their Charge or cancelling their Charge, you just guarantee you will get Charged from 40 different enemies.
Steel Grasp sort of interrupts enemy animations for .1 seconds? Maybe it Dazes enemies for 2 seconds naturally to buy you time to react?
I’ve been able to use Steel Grasp to break enemy charges, pretty often. Sometimes it doesn’t happen, and it’s annoying because I just helped them rush me. But I’d say I break their onslaught more often than not.
I do experience some “weird short stun” after Steel Grasping, sometimes. But that’s rarely a significant issue for me, even when my usual attack right after (Death Blow with 2H bludgeon) is rather slow. If I’m in a NM dungeon where monsters get Vulnerable duration reduced, it can be annoying as there’s a significant chance my DB will hit AFTER the Vulnerable from Steel Grasp is gone.