Barb Attack Animations

Anytime I Steel Grasp a group of enemies and try to Rend, it’s like my character is stunned.

Steel Grasp a Treasure Goblin, can’t even swing before it runs off screen.

Several attack animations just feel like I am actively CCing myself, literally, I Steel Grasp a large group, and they can kill me in the animations.

Just zero to dead before the game will even allow me to dodge or use a potion.

I have zero idea if these are just unfortunate combinations of skills, but Steel Grasp, Rend and Rupture just randomly lock up, no clue why.

this is why i went thorns/rend with steel grasp. While you are recovering from the animation monsters that you clumped up can and will hit you.

Add upheaval to this. I may be in minority on this one tho

It has been like this since launch, and multiple people have complained (including me). Steel grasp has a “recoil” mini-stun that feels awful.
If possible, use your shouts right after pulling the enemies, then proceed to attack .

Try doing it with a high attack speed. Maybe that does something?

it doesn’t. For about 1.5 sec you cannot attack, but you can use some other moves like dash or shouts.

So the 1.5 second delay post Steel Grasp is intended?

Even my Barb from last season with the same exact build now can’t do the same exact NM tier I did before.

What the hell happened, why is my Barb now a glass cannon, I hate it, I do twice the damage but take four times as much myself.

Steel Grasp just gets me killed, it’s damn near useless now.

I like this game, everything in the patch looked great, my Barb is totally broken.

Use a basic attack or evade after pulling. High attack speed helps for other skills.

I tend to pull then Ground Stomp immediately.

The issue, I’m told, is that most skills won’t trigger due to proximity: the enemies are too close to register the hit box. Or something like that.

You know, if they made all Direct Damage Skills capable of having an Arsenal Weapon assigned, this would fix that. Having Steel Grasp use 2H Slashing would cause the enemy to Bleed and apply Hamstring if you specced it. Steel Grasp could also potentially Fear enemies (and Slow them) if you have a Butcher’s Cleaver. There is so much that gets fixed with this.

Pull enemies that Charge you. Rather than interrupting their Charge or cancelling their Charge, you just guarantee you will get Charged from 40 different enemies.

Steel Grasp sort of interrupts enemy animations for .1 seconds? Maybe it Dazes enemies for 2 seconds naturally to buy you time to react?

I’ve been able to use Steel Grasp to break enemy charges, pretty often. Sometimes it doesn’t happen, and it’s annoying because I just helped them rush me. But I’d say I break their onslaught more often than not.

I do experience some “weird short stun” after Steel Grasping, sometimes. But that’s rarely a significant issue for me, even when my usual attack right after (Death Blow with 2H bludgeon) is rather slow. If I’m in a NM dungeon where monsters get Vulnerable duration reduced, it can be annoying as there’s a significant chance my DB will hit AFTER the Vulnerable from Steel Grasp is gone.

Like i said i run thorns so if they hit me they die.

I’ve used steel grasp with the legendary aspect that makes it stun and it’s worked well… Haven’t experienced the these issues.