In any case, it looks like this really the last season, so I leave like English man. It’s funny to me how unobservant the game’s community is.
As for ball lightning, many probably think that it is there was a bug. But what happens if I say that he didn’t exist? And he really wasn’t there. By default, ball lightning dealt 3 strikes per second (on one target) with 35% damage from dual-wielding weapons. But with 2 one-handed weapons, she had 4 hits initially, which compensated for the difference in base damage of 3680 versus 3064. And most sorcerers, due to one additional aspect, used exactly 2 one-handed weapons. Also, in the second season, resistance to the elements was finally returned, which means that mobs now have 2 independent sources of resistance. And elemental resistance is at least 15% lower than physical damage resistance.
Also, lightning had no limit on attack speed, and taking into account the bonuses that could be obtained, it was possible to achieve 8-10 attacks on an average target per second. But it was almost impossible to get a 100% speed increase due to the fact that immediately before season 2 all affix values were reduced by 2 times, that is, from +15% to +7%. By the way, the boss received about 10-15 attacks due to the size of the model.
Also, many did not take into account that initially there was no gravitational aspect and it was introduced only in season 2. That is, it was initially thought that ball lightning would not be able to attack the same target twice…
This season, the damage of ball lightning has been reduced to 28% of weapon damage, but there is still a hard cap of 5 attacks per target. Therefore, we must admit that the skill has been reduced to the status of useless.
And the main problem is that those who fix this game are absolutely incompetent.
The same shadow nerfs, they are already nerfed ball lightning by setting a limit on maximum performance, should they also reduce the damage? Although the answer is simple, they increased the damage of the aspect by 25% and reduced the damage by probably the same amount. If you compare the damage with and without using the aspect, it will become obvious that it does not work as it should.
If players stop looking at the maxroll and look at the game and then ask themselves: is this what you bought? Maybe then the situation would have changed. But Blizzard is not going to create a normal game, and they didn’t intend to in the first place.
Did you get that out of your system yet? I lost so many brain cells reading that. No one really cares about any of this.
The Sorcs identity wasn’t meant to just face tank with cloth armor and pushing one button going shwah shwah shwah shwah shwah… Yeah that build needed to go away.
Yes the ball lightning was multiplicatively bugged… So idk what ur going on about like halfway through your mental gymnastics there bud. Go lay down or something.
I corrected the translation, and there is a little hiss on some words.
My friend, it’s difficult to translate a large amount of text at once, especially on the way to work, so I got it to the machine system, but for it my way of communicating turned out to be difficult to translate. How he got free corrected the main part for the understanding of most Europeans.
Regarding ball lightning, she was extremely nerfed. The damage was removed, the trigger frequency was limited, and it was made incompatible with the “all damage” parameter.
This game is a complete bug.
And what do you think the gameplay for a sorcerer should be like?
Deebo, he must destroy everything he sees at once, or he must “tank” like other classes. And if this game is not about a sorcerer, then there was no need to make such a class.
Although I definitely wouldn’t have bought the game without the sorcerer.
That was exactly my thoughts after BL nerf. I can understand that too frequent ticks was breaking the game, but why nerf the damage. Mastery skill which does something like 20% base damage and costs 50 nana is nonsense.
Friend. At the time of my last charge, I had a 385% increase in lightning damage. This seems to be exactly the LH that you indicated. And that’s only 9-11k damage. Without 10 hits on the target while the damage was nerfed from 35% to 28% and the successful hit was reduced to 7%, it simply stopped working. Yes, I wash small things in 1-2 seconds, partly for. the fact that they generally die. Elite 50/50 either they me or I them within 15 seconds.
Bosses (or type of bosses) Already 2 cooldowns of the ult, 50-60 seconds cooldown.
The question is, do they at least check what is being nerfed where and when?
PS. The presence or absence of the gravitational aspect does not change anything at all. There is no visible difference in damage during use.
The “+all damage” parameter has no effect on the damage displayed in the skill description or the damage dealt.
There is no word about this in the patch notes, just like about shadow nerfs.
5-6?
I spun more than 10 of them. For enemies above level 120, even this amount is not enough.
Let’s assume that one lightning deals 10k damage to the enemy with a maximum of 5 strikes.
With 34 mana regeneration per second and 7-8% reduction. this makes 3 lightning bolts in 2 seconds. In reality, it will take about 2.3 seconds for the mana to run out due to offsides and the start of regeneration.
That’s 50k damage. This is somewhere at least 125k per second, taking into account the movement speed and casting speed.
I also notice 3 inscriptions from each lightning bolt. The first number, and the second and 3 inscriptions, and it seems that this is immunity… I just didn’t pay attention and thought that it was immunity to stun, or another bunch of control effects.
It looks like there is some kind of counter that limits damage per second.
Logically, 10 ball lightnings in total should cause about 500k damage. Although this, in principle, is not enough. since this happens for 8-10 seconds.
The first 3 lightning bolts are about 2-3 seconds with a cast (150 mana), then one lightning bolt every 2 seconds. By the way, the first two should be strengthened by a node or glyph that gives damage if there is more than 50 mana.
Thank you, it looks like you helped find another secretive nerf to ball lightning.
Almost nothing in this game works at the end of the day.