Balancing the game around the top 0.1% is the fastest way to kill the game

When you look at the patch notes, they state, “Players are killing the top challenge to the game so we are moving defensive powers into damage.” Now, I could understand if there were a large amount of players that were beating NM 100s or killing echo of lillith, but on xbox, literally 0.1% of the players got the achievement for killing lillith and even less have done level 100 NM dungeons. Nerfing every player because the top 0.1% is the worst possible thing they can do if they want to keep a solid player base.

Now, perhaps they are doing it because we live in a world where people can go to a website and find the best build to do these challenges. And that would be a valid concern, however these builds have been out since launch and even then only 0.1% of the players on xbox have killed echo of lillith.

On a side note, they also state that players feel they have to stack vulnerability, so to combat that they nerfed it by 40% and increased the rolls of all the +dmg modifiers by 25%. On the surface, this looks like a good change to help create build diversity; however basic math shows why vulnerability still going to be stacked.

For example, my vulnerability dropped down to 190% and all my +dmg is at 600%. This means that vulnerability is a 2.9 multiplier and my +dmg is a 7 multipler. If I were to get rid of all my vulnerability and put it into +dmg stats so now I have 0 vuln and 900%, I now have a multiplier of 1 for vuln and 10 for dmg stats.

5 (random number) x 2.9 x 7 = 101
5 x 1 x 10 = 50

So even with these changes, we will still need to get vuln. If they wanted people to stop stacking vuln, all they would have had to do is throw +dmg to bleed/poisoned/chilled/ into the vulnerable bucket. In other words, more dmg to debuffed enemies which would have widened the multiplier with other stats and stop having us depend on vulnerability.

I like many others truly cannot believe this patch. However I have a hunch that during the camp fire chat they will be excited to announce they will revert a change from the patch. They’ll allow us to teleport out of dungeons with a 3 sec cast instead of the new 5 sec cast.