Balancing of All classes

Dear Diablo 4 Team,

As you already are aware and seem to do nothing about, i’m going to bring this up again because we need to do something about this. All classes need balancing. It is taking way to long. We should not be forced to play 1 character per season because of the unballancing of classes.

For example -

Necro are doing Pit 150 hitting for 300+ Trillions of Damage

My barb is doing 130 pit hitting for 300b damage

I have just spent a few days gearing up my Sorcerer and the gear is good. Im struggling to do Pit 90. My damage is hitting max 30b

Please Diablo 4 team do something about this, its getting beyond a joke now it has been happening since Season 1.

People are leaving your game because of this.

Also i have a suggestion for the Classes that actually can deal damage can you increase torment Tiers. It gets so boring in the Sanctuary hitting for 300+ billion in the Sanctuary doing quests.

Kind Regards,

Mechanikk

15 Likes

sorcerers originate from the east. so, sanctioning the power of the east aligns with western national policy to suppress its rise. even games are no exception and are also one of the areas where this executive order is exercised.

2 Likes

…buff…nerf…buff…nerf…buff again…nerf again…

Will this whining ever end?

1 Like

totally agree with this, the inbalance is just frustrating!!!

i was first of the opinion that sorc and spiritborn and maybe even rogue needs to be buffed, but tbf, they are actually quite balanced, its the Neccy, barb and Druid who are out of control, and need to be tuned down, and TBF i dont care even which way they do it, buff the other classes or tune down the neccy and barb.

there is just no class balance, 1 or 2 classes doing trillions of damage with 1 button press, and the other classes struggling to do a few billion of damage, while pressing 86 buttons in a row…

it makes playing other classes unfun imo.
dont even get me started on the individual skill inbalance in each class themself and vs eachother…

this all actually makes me want to just quit and say f… this…

its getting really boring this way, every season its the same

6 Likes

I have lost a lot of hope here in the last year and a half so the best I have to offer is: good luck!

4 Likes

they are either:

  • incompotent
  • know damn well what they are doing and take the community hated flavour of the month approach
  • understaffed to properly do it, basically skeleton crew
  • focussed on minimal viable product only and won’t change unless revenue severly drops
9 Likes

I wished that each class damage was within 10% of each other, so deciding what to play was (almost) purely a personal choice and not a power choice.

11 Likes

both 3 & 4 make sense

This is the perfect dream we all hope for. Can Blizzard do it, will Blizzard do it?

1 Like

Are you stipulating that the dev team has been balancing the classes properly then?

Maybe if the monsters had better AI it would help? Class balance looks like a lost cause. Just sayin :laughing:

1 Like

I wish, but 10% is probably impossible in an ARPG. They’re unable to do so in a MMMORPG where pretty much all members of a given class/spec use the same gear every tier, but it’s probably harder with all the skills interactions. In an ARPG, especially because of the new items every now in then, it adds new variables that Blizzard always seem to overlook.

However, if they could keep everything within roughly a 50% spread, that would be great (e.g. the worst spammable/AoE main skill hitting for 75% of the median one, the best one hitting for at a maximum 125% of the median). That would mean that almost no build would hit for more than twice as much as the other.

Seems like it won’t happen, as they’re taking it all the way towards making sure that there are a couple of very broken builds every season (FOTM).

This is mostly due to the increases in “passive” or "conditional’ multiplicative bonuses every season. A relative skill balance won’t happen unless they need to get rid of most. If a skill requires a 400% multiplier to be competitive, it’s a bad skill and should be buffed right off the bat, in the skill tree, or it should be reworked to be good/not clunky.

Anyway, right now, outside of the very clearly overtuned skills or “unintended interactions” (S6 SB), skill balance isn’t too bad, but skills should be closer together in relative power. No point in having low damage skills unless they’re clearly aimed at being considered support skills.

But Blizzard probably wants to give us minimal effort seasons and expansions, so this is what we get. More Battle Pass for us.

BALANCING? what balancing?
Sorcerer is the most powerful class… it has the power of PITY.
They can be carried 99% of the time…
just use a females sorcerer with a nice skin…
you can clear pit 150 carried.
that is power…

1 Like

It’s pretty justified imo. Some builds are in the gutter due to heavy handed nerfs.

1 Like

Comparison is the thief of joy.

I don’t even understand the point of the conversation. I mean even if you made it so that no build was numerically better than any other and that all results lead to the same outcome people would still complain of this issue because some class does it faster, or easier, or some other goalpost shift.

P101 is completely conquering the game. Go home. You did it.

3 Likes

I gotta agree. If your class is able to clear Pit 100, then what are you worried about? Why are you asking for buffs? Who cares about balance - you have won.

1 Like

Did i wrote that? No.
I’m stipulating that the “comunity” doesn’t know what wants. And the dev’s paly along with the ups & downs of the “comunity”…

The problem is that not ALL the builds can have the same DPS, and therefore being all balanced.
Once more, you got gear shared by multiple builds, and therefore, if you make a build stronger, other is weaker, and so on. It’s a endless path, you’ll never have balance among all the builds. It’s impossible!

Well we’ve had the same class balance lead for awhile now and the same trends have gone on every season, so I guess now that he’s leaving we’ll see next season if that originated from him or not.

I thought the whole point of the squish was to make numbers more manageable? It seems like they made it worse.

1 Like

Yes, it is possible, if the greatest power comes from Skills, but that is not what we have, putting 5 points in a skill is practically useless, this ranges from 4 to 6% damage increase of most skills. Apart from the exaggerated numbers we have 2000% critical, 500% of all damage, 2000 dexterity. There is a lot of swelling in the chip that increases the damage on an exponential scale. We are always doubling the damage. The problem with this season is overpower, which increases your base damage.

Ways to achieve a better balance:

-break point in skills, have 15 points in incinerate and deal double damage to bosses.

-Place the additive damage scale on your dare part. 300% ultimate damage should be 100%. 75% critical should be 25%. Smaller numbers scale less and all are closer together.

-Multiplicative damage, halve, unlock double damage limits, like the sorcerer’s nodes with a 60% ceiling, why?

-The overpower damage must balance the current damage, and life still scales up to 10 thousand and 15 thousand, so it must be adjusted.