Bad RNG Ruined D4

the reason why BZ got sh*tstorm in previous season,
and you’re asking them to do it again.

One thing that should change (albeit, preferably after moving tempering affixes back to when the item drops).
Don’t have these skill specific affixes. Make them broad. Both across skills within a class, and across classes.

“Chance for skill X projectile to cast twice”. NOOOO.

Some affixes would certainly still be undesirable by a build. But the goal should be that the majority of affixes do something for all build.
And the other affixes do something for a lot of builds (like, projectile cast twice will only work on projectile skills of course, but there are also quite a few of those).

Yeah. And then again, and again.
People cried because they have gotten used to endless power creep and easy mode. If you stay the course for a while, you will teach players to not expect that anymore, and everything would be fine. Much better than it is now.

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and double cast on bow… I am really wondering about ppl’s progression and class in this temperimg fight.

My frustration got built up and I learned the hard way temperimg was harsher on certain builds.

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So, 30% through the end game mechanic players should be frustrated? I don’t understand your logic. We can agree the Pit is currently flawed, but reducing player power when they have zero concept of how to balance mobs would be the death of the game.

No, I already said that I toss it.

I don’t even consider the word bricked unless it was already equipped and in my build and I got greedy and tried to re-roll the temper into something that no longer works in my build.

If the tempers didn’t work out, that item is, to me, a 2/5 or 3/5 after tempering. It has no impact on depowering me. it is simply no different than an item in past seasons that dropped with only 2/4 affixes I wanted.

I’d run with 4/5 gear if I’m early on and I don’t actually have a item for that slot or if I didn’t have enough enchanting materials to make it 5/5 (which hasn’t happened so far).

Ain’t no different than picking up every loot and they have affixes you don’t need, that’s part of rng. There would be no loot if you had everything.

I had the same thing, when I played Frozen Orb sorc where I needed to roll “frozen orb cast twice” and didn’t hit. So what? I got tons of other replacements, literally showers of loot every corner you go like it’s still not enough. You get to change 3 affixes out of 5 available leaving last 2 is pretty much laughable since most of the time you do get what you want.

The best part is that 1-3GA’s items were literally made for endgame content, so that you would always have a chance for an upgrade unlike previous seasons you’d be pretty much be done by now.

In any case there’s a reason Items are tradable now, this basically solves your problem, as you can trade things to get what you want even easier if its not already easy enough.

Well, the reason Blizzard struggles so much with balancing mobs, is exactly because player power has run amok.

They need to start by reigning in player power scaling. That would make it endlessly easier to balance those mobs. Both in Pits and everywhere else.

This makes absolutely no sense. If they can’t balance now, when they have all the data that says how powerful players and mobs can be how can you assume if players have, for argument’s sake to use a number, 30% less power the same devs can all the sudden balance mobs? It’s simply numbers, if they can balance mobs with the players at -30% power they can do it with players as they are. To suggest otherwise is silly. It’s math stop making excuses for them.

They also can’t balance mobs or player power cause they can’t get away from difficulty being a math game. Their damage numbers are so out of whack that there’s pretty much no room for having fast reflexes or rewarding combo mechanics over facetanking+DPS.

If they had gameplay mechanics that actually created gaps where players can influence overall DPS in some significant fashion through knowing when to DPS and when to dodge, then maybe class imbalance wouldn’t be so much at the forefront of every debate.

Player skill takes a backseat to DPS and there’s really no way out.

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The eternal realm will always be utterly useless, that is the game plan. Every AARPG that has seasons, the goal is to play the seasons. When ur tired of it, go play something else til the next season. POE still have chase items or BIS gear to craft, yet standard barely gets touched. Who wants this game around balance for eternal realm, not me, and not a lot i expect.

Try 90% less power instead.

Currently dmg goes up by 100000%, D3 style. No way to balance monsters for that.

Yes, scaling is math. Hence the need to bring down that scaling to manageable levels.

I am not excusing Blizzard, I am blaming them…

Indeed.

But that too comes back to scaling.
Cant have game mechanics, when you can just choose to deal 100000% more dmg, and oneshot the enemy before there is a chance for any mechanics to happen.

Which is a shame regardless.
Class balance is irrelevant. What matters has always been build balance (and yes, class balance is an outcome of build balance, but it is the latter that is the leading factor).

Sure there is. Nerf the everliving heck out of the stuff that creates those scaling issues for DPS.

Blizzard have talked about getting rid of “unlimited scaling” for a year now, but it feels like they are moving backward on the issue.
Each time they fix one, they add 10 others.

Of course, it could be worse. That’s not much of reason to not make it better though.

nah, I’ll just quit the game, I’m here to play, not here to be educated.
and I think you forgot how D4 lose their players, but it’s okay, you’re just trolling and baiting.

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you are useless at this point. I literally said “take 30% just to use a number” and you come right back and correct my number I simply used as a placeholder. You are the reason ignore exists.

The fact that the game needs things like enchanting or tempering tells you the itemization in this game is trash.

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I’m not white knighting, simply that I think it’s already pretty fair and I’ve had a pretty easy time getting what I need. I’m worried that making it too easy actually would diminish the hunt.

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Yeah, that really is my view too.
Main goal should be that itemization feels good, at the time where the item drops. Not these band-aid “crafting” fixes.

Enhancing items after they drop can be fine. But we should not be fundamentally changing the dropped items.

btw from the beginning this game should never have scaling, you guys probably forgot about that. But sorry D3 experience never tought anything

You know what truly would be amazing? If Tempering was the way it is now + Items would drop with 5 affixes. But since that would require to check every piece of loot witch is kinda annoying - Loot Filter would be required. Once filtered, I pretty much sure Loot would feel dope.

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u live 24h in the game, thats not others people reality