Bad RNG Ruined D4

Umm… yeah as apposed to the bloat of affixes that the previous system had.

This system is much less punishing.

It actually is true. If you see an item currently and it has 1/3 you need you ignore it. You can reroll one, you can’t fix two so you ignore it. To suggest if an item can drop with 5 stats and three are good and two aren’t you wouldn’t ignore it simply isn’t true. 20% of that item being useless to your build is a fairly big nerf to your build and again to suggest otherwise is silly.

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I see every drop as a at most a 3/5 when I pick it up. Only when I get done at the blacksmith do I evaluate it as a 4/5 or 5/5.

The problem that a lot of people that are upset with the tempering system is that they pick up an item with 2 or 3 affixes they want and see a 4/5 or 5/5 and it’s RNG at the tempering system to take it away from them. It’s a perspective/expectation thing.

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Getting a roll with 80% desired affixes pre season 4 WAS pretty good. The odds to get 5/5 are vastly higher now then the were before this season when all affixes were full RNG.

Do you think you had bad RNG when you got together with your girlfriend even if she do not have 100% perfect affixes?

Have a heart for bricked items <3

The tempering system is awesome. Keeps me playing.

Neither of these things are true at all. This is the most hyberbolic statement ever.

Just to be clear, when you say “80% desired” do you mean the rolls or the actual stats. IE if I don’t use a skill but tampering gives me that skill it’s way different than if it gives me a bad roll to a skill I do use. If that makes sense how I said it.

So when you say “80% was good” are you saying the actual rolls or you’d be just fine with an item that gave you a completely useless stat and accept that’s great going into end game?

I somewhat agree. I have zero expectation of getting a good item so I’m not going to bother trying. That’s the problem. The carrot on the stick doesn’t work if the stick is so long that you can no longer see the carrot.

No, the problem is if you want to progress reasonably you can’t have six or more completely useless stats on your gear because devs have made the game based on what you CAN have on your gear as the power the mobs in the game level at. So, when you run around 20% nerfed because all of your gear is 4/5 you are behind what the devs expected you could be, so you pay that price and are drastically limited. If this didn’t happen, I wouldn’t care if I was 4/5 on everything.

But you understand that without the tempering system, even with it’s limitations now, the stick you’re resentful of would be orders of magnitude longer than it is now, right?

I don’t run around with 4/5 gear unless I have a very compelling reason to. 4/5 gear is what I would enchant eventually into 5/5.

If your definition of 5/5 gear is 5 affixes with max rolls then you’re working in an entirely different loot odds system than the one I’m engaged in.

a 4/5 is it dropped with 2 affixes I wanted and I got the affixes I wanted during tempering. If I have an item that I’m stuck at 4/5 affixes I want on forever – that would be a 3/5 after tempering which I do not keep.

Well, the game is so broken that even if you are 20% behind what you could have had, you are still 1000% ahead of the monsters in nearly all cases.

But otherwise, yes, the balance is off, and a main issue is the crazy scaling.
If Blizzard managed to have sensible scaling in D4, the difference between 4/5 and 5/5 affixes would not be as overly impactful as it is now. Should be the goal.

Imagine rolling for vulnerable damage for my rogue when the other 3 options are for cutthroat skills that I don’t really use. Then you will know pain.

By good I mean an affix you want not the roll for that specific affix being high.

You can’t fix a bad tamper that’s out of rolls. So would you run with 3/5 gear or not? You seemed to be making the case an item isn’t bricked because of a bad tamper but you then say you don’t use 4/5 gear unless it’s very compelling. What is it? I’m not playing gotcha games, I’m trying to understand if an item can’t be bricked and is still fine, why don’t use you them?

Also, I am not talking the actual rolls, I was clarifying that we weren’t talking the rolls and instead that actual stats themselves that is correct.

Nearly all cases except the Pit bosses which if we are honest is the only thing that matters. So yes steamrolling the rest of the mobs happens, but that 20% screwed because of RNG you actually feel at the bosses.

I think it’s okay to be RNG, if the system gives low frustration.
as currently, tempering makes your good gear worthless by chance.
and enchanting or masterworking cost too much gold, but that’s not the main problem, the main problem is gold farming isn’t fun at all.

Current loot rules is like walking into a casino and seeing a long line of really cool different looking slot machines each slot machine looks on the outside like a fun unique game, but when you sit down and start playing they are all the same game with the same pay outs. you play for a while and get board due to no variation.

Nah, everything else matters. It is Pit design that is the problem there.

The game is sadly way too easy.
Hence why characters and items should be massively nerfed.
But until that happens, you can do perfectly fine without a few 5/5 rolled items.

It can absolutely brick an item depending on your build.