Bad designs for Necromancer season 5

Tempering Recipes: Necromancer Wall - Defensive

  • Skill Ranks of Necrotic Carapace
  • Skill Ranks of Drain Vitality
  • Minion Damage Reduction
  • Chance for your Minion Attacks to Fortify you for 3% Maximum Life

Why are you so obsessed about Fortify? We have [Rank 1 Necrotic Carapace] that’s enough to provide Fortify to maximum.

Nevertheless, Fortify is just 10% damage reduction, it’s only important for OP build which you already nerfed Dominate glyph. Look at S4 with the new unique gloves Cruor’s Embrace - Blood Surge consumes Corpses to cause mini novas. How many players use this?

The only one problem of Necro’s OP build is its low damage against single enemy (Boss, especially). Just change the glove’s power to “When your skill deals damage to only one enemy 3 times, damage is increased by 9,999,999% for 5 seconds”

Inexorable Reaper’s - Mobility: Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.

Should I just use Metamorphosis aspect instead?

Inexorable Reaper’s Aspect requires 1 point and 1 action slot to Sever. May I remind you that, for players who use a controller, Sever always targets the closest enemy in your direction. That means when I sever with this aspect, I will dash to stand in front of the closest enemy, instead of dash away from dangerous enemies.

Do you design necro tough enough to fight in close range?

The Mortacrux (New unique dagger) When consuming a corpse, there is a 30% chance to also create a decaying Skeletal Simulacrum that seek enemies but cannot attack. When it dies, it explodes for 5,514 shadow damage.

Excuse me? A unique dagger to create “Last Epoch’s Volatile Zombie” which explode 5,514 damage in a world that boss has million billion trillion HP?

When S5 comes so obvious for Bone Spirit and Bone Spirit alone, why don’t you just make The Mortacrux: When you consume a corpse, you also cast Bone Spirit, that sounds wonderful!

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in all fairness, it’s now 15%. afaik, dr from fortified is multiplicative which is rather powerful especially for shadow builds when making corpses to proc necrotic carapace can be an issue. honestly, i find the new tempering quite useful for these builds. just saying.

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Minion Necros have nearly NO DR, period. Why is this a thing? Pit elites and boss mechanics one shot me every time if I get hit by anything. This is ridiculous that we get NO damage reduction except from mythic gear.