Automatic attributes , why?

Honest question, why can’t I allocate my own stats when I level up ? I know people keep bashing D2 stat system and I am not here to defend it, but I just can’t wrap my head around why I cannot allocate the 4 stat points that I already get when I level up, myself ?

There is no logical argument or downside to allowing this, and the benefit is obvious being that it allows more build diversity. I want to be able to choose if I sacrifice getting more life or getting more critical damage or getting more resistance for example.

I wouldn’t care if free respecs for this are free, to remove the problem of bricking characters if that is even a thing in this game. If anyone can explain this to me then I would be happy to listen without any criticism, I am generally curious and trying to understand since I dont see the downside to enabling this. There could even be an option in the game settings where you can toggle automatic stat allocation like it is in the game right now.

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The base stat growth are just your base… a level 100 should be overall greater than a level 10… Those numbers are tied to their balancing and what you’re asking for is probably just a minor rework, few months of testing, and delay the game just a few more months. Yeah I’d bet they’ll jump right on it… You min max Stats with gear… +50,000 dex, +75% crit, + 2500 crit damage is all about the gear… untangle your knickers and go breath…

I didn’t keep up with the development updates for this game, but I remember when the game was announced that stat allocation was a thing, and what got my excited was how they described the new system to be designed such that each core stat meant something. All in all like they were taking the D2 system, learning from mistakes and making a much more meaningful system.

Stat allocation is a core aspect of rpg games and character progression. It just doesnt feel as good leveling up, not to be able to define your character according to your preference. I am not sure I agree with this being a big balancing issue, atleast when items already give huge numbers in stats. Just feels wierd, like the game is on purpose trying to simplify the system for no particular reason.

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Attribute allocation was a joke in D2. Strenght and dex to gearbreakpoints, nothing in energy and rest in vit.

You can still customize it with the GEAR you find.

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Is D2 the only game every made to have stat attribute allocation ? This seems to be the same tired argument that every single person here can think of. Just because D2 system was flawed, doesn’t mean its a bad idea. I haven’t seen a single compelling argument why removing this freedom is a good thing for.

reading huh?
like if ur going that route why can we even fight monsters and move our character over the map? D2 had it!!1!12!!11
can you wrap your head around the idea that the same type of system can work or not work depending on execution?

Most likely because pvp is going to be involved in this game, and we already know skills and such are gonna be nerfed due to that… My only guess.

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If stat allocation was customizable then a clear meta will emerge and from a PvP perspective that is almost always going to lead to a bad experience. That would lead to one of two play styles, unkillable tanky players with resistances that are impossible to break or gankers who run and hide to build a a huge burst or combo that can one shot a player.

In my experience that is what PvP has almost always been about and those same tactics will likely still be employed here. Custom stat allocation only promotes that sort of behaviour even more.

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you can always do that with gear and paragon anyways. it’s not an argument. it’s just lazy to prevent it before endgame to make it easier to balance the playthrough for casuals.

Nice satire, now maybe contribute to the discussion by giving your thoughts instead of stating the obvious, being why “the same type of system can work or not work depending on execution”. The system is already in the game, you already get stat points per level, and the stat system is not the same as D2, so why is it such a bad idea to allow the player to allocate instead of the game doing it for you ?

i think you didn’t get my comment but that’s ok xD
i was addressing icewolf not being able to read your post.

Oh haha. My bad. but yeah I agree with you previous about regarding casuals. I see no other reason for why they restrict this.

I mean… enough str/dex to wear gear then everything into vit is pretty automatic anyway

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And why would someone copy paste that kind of a system into a new game?

No matter what system you do it will come down to that.

Stat points are all an illusion of choice, they belong in games like PoE the illusion of choice poster boy

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It’s for PvP…

Being, every character is exactly the same UNTIL…

You add skills and gear set ups…

Even footing, and then the cry babies will get skills nerfed day 1 as yada yada is TO OP…

Deal with it…

No one told you to buy/play the game…

Make your own if you’re so smart/rich…

Then you can do it how you want…

And then listen to the public tell you HOW to do it…

/rant

It’s hard especially if you always include “damage” into the mix
The ADA system was pretty balanced as a concept. Should have stayed with that one

Not really true, you add dex to get 75% block as well.

my finding in almost all games is that stat allocation does not provide customization. it doesn’t add fun. because in almost all cases, people put their stat points in the same stats, lol.

I mean, don’t get me wrong. I smell what you’re cooking. I too would play a sorcerer with boosted HP instead of intelligence. But i think we are the niche… the minority. everyone else is going to put their stat points in intelligence.
So why even give the option?

What would be fun is stat points to allocate to things like crit damage or movement speed. But that exists in Paragon.

Yeah the thing is there is no reason to exclude this. And I don’t agree that it makes no difference, I would really like to try for example allocating into the stat that reduces cooldown or rather play a bit tanks, or maybe more critical chance.