INTRO:
We all use that diablo.trade website, I know, it’s an OK way to trade, but here’s the thing, people play all around the world in different time zones. I post some elite items for sale, then get on the next day and have like 10 messages from people wanting to buy at 3 am to 7 am from across the planet while I’m in my REM sleep lmao… Vice Versa, I make an offer and they accept at 3 am… For us to overlap, I have to pull an all-nighter, no thanks, I have life to do.
These trades are never going to happen if I have to meet them personally. That’s just ME, so if it’s happening to me every single day, it’s happening to thousands of people.
Simple solution. Make an eBay/Runescape-style auction-house/bank where you can place a “buy it now” price or set an auction. If any player at any time buys it now or is the highest bid at the auction, the transaction happens automatically! This can even be a new vendor in major towns or accessed via the stash, either way.
Anytime, anywhere in the world. You wake up, log on, your item is sold and money in your auction house is ready for withdrawal… Now you can buy items and make trades seamlessly with players all over the world.
AUCTION RULES: (These are items listed for auction)
- Auction items are set for 48 hours, this is not adjustable. It’s a preset time and applies to all auctioned items.
- An item listed for auction CANNOT be removed once a single bid has been placed. It’s the same concept as salvaging, so be sure to set your starting price appropriately, like salvaging, you can’t undo this action.
- Auctioned items can have a buy-it-now price which closes the auction immediately and gives it “first come first serve.”
SET PRICE/OFFER RULES: (These are items listed at a set price, not for auction)
- Items listed for exact price can be removed if the item is not purchased
- Players can make “offers”, these offers are sent as messages to the player within the “bank/auction house”, like this, a seller has the choice to accept an offer that may fall short of the exact price.
- A player can disable “offers” if they are dead set on a price. You cannot communicate with this player to make offers.
- If a player enables “offers”, a buyer can hit “make offer” and the bank will send the seller a message saying “PLAYER1 was made an offer of $$$ for ITEM NAME, do you wish to accept/decline” etc.
- You can set bare minimums on offers so that you don’t get inundated with lower-baller messages.
GENERAL RULES:
- Auction winners and exact price offers happen AUTOMATICALLY. players ALL over the world can easily trade and buy items without having to physically meet or “take an action”.
- Money earned from sales or items purchased DO NOT automatically go into your stash or inventory due to money caps and space limits. It stays in your “auction bank”, you must go pick it up.
- When an item is listed for sale and linked to the auction house, it either becomes untradeable, unsalvageable and locked in your stash OR it can go into the actual auction house and disappear entirely from your stash.
- Funds bid or funds made on offers are removed from your wallet and placed into the bank as to prevent people from making bids they cannot afford or making offers they cannot afford.
- items listed for sale have time limits. if not sold within 10 days for example, it goes back into the bank and you need to pick it up. This will prevent a clog-up of items and require less resources.
Features:
- Metrics are kept that give you an idea of the possible value of an item based on previous sales of items with stats within 5% of the one you are listing. If there is insufficient data, not data is given as the market is not made yet. This helps players from not posting items at asinine prices. I see items I buy all the time for 300M to 500M listed for like 2B lol… That person needs some assistance with a feature such as this.
- You can search VERY specific criteria just like diablo.trade website but even better because that website needs some serious work on the search criteria!
- Services can also be posted on a separate section, now players can DM directly vs using a 3rd party.
FEEDBACK:
Ideally, I want to hear from the people that would oppose this idea. Please provide any logical feedback as to why diablo.trade is a better system for posting services and items for sale vs an in-game feature like the one described.
This is a rough draft of the idea so it needs a lot of work.
Thank you!
12 Likes
to me one of the most important functions if an ah is ever introduced is anything bought on the ah needs to be made account bound so people cant just flip items on the ah. because this would create problems for things like boss summoning mats id say those need to be moved to the materials page and be made untradeable.
11 Likes
Not true, never used it, not interested in it, Trade is a plague of the genre.
I would prefer a system where trading is hidden, and you just trade with NPCs.
Trading between people in the same party (like in D3) should exist, but otherwise Blizz should be able to determine ‘value’ of items through some metrics, or you just simply ‘offload’ all your ‘trash’ to trade vendor for normal sell value. But you can also browse the same vendor for things that others have trashed (with filters etc…).
If you find something you want, you can buy it at whatever value Blizz have determined it is worth, and the value gets sent to the person that sold it.
No AH, No P2P trading, just a hidden system that values items based on their frequency of usage and purchase in the community.
7 Likes
I feel like Blizzard is taking GGG’s (PoE maker) stance on trade by intentionally keeping it cumbersome and quasi-time consuming. If trade is too easy and streamlined, it becomes the primary means of getting loot and circumvents the main gameplay loop which is to kill monsters and get loot.
As someone who very rarely uses trade to acquire items, I’m okay with this stance, but I can see the other side of the coin. I know people like to trade more than others - and that’s okay - I just dont care enough to die on that hill.
I dont want “easy trade” to effect drop rates and become the main source/meta for loot acquisition. That’s my biggest concern as far as the big picture regarding trade is concerned.
5 Likes
A player shouldn’t need to trade to have the best items and unfortunately as the game currently stands, they do. Kind of terrible as D4 is ostensively about killing monsters to get gear, that most pushing the very hardest content, didn’t.
1 Like
I want to trade but I refuse to use diablo.trade. I have tried to use trade chat and forum without success. Anything that makes in-game trading easier would be an improvement.
2 Likes
why hours limits though? this creates uneeded chore to re-listing items. even diablo trade is not doing that. what are you trying to solve with limit?
I liked LE approach where items are listed forever, becoming basically a database of almost all stuff in the game. as long as search filters allow to search all nuances I think it’s much better system.
if it’s about bidding then personally I would vote to automatically start count down on first bid above minimum.
this is why i say there is no game here, it offers nothing to players that play games, only traders, gamblers that kind of player, which makes sense DI is their IP too.If i imagine this game as having p2w , this is it, just with that feature removed or walked around, that is what they are forcing. BP and MTX sales i mean the event was worse than lunar , i did like the treasure bags, nice touch, to get eyes on the store.
Each season is fun until i reach that point and, after that my fun dies.It just becomes a pointless chore.
You explained what you want but no reason at all as to why you want that. Thanks for sharing.
AH only if it NEVER involves real money and a restriction that any item bought on said AH cannot be relisted for 1 week…
I’m fine with an AH, trade house, or whatever if that’s what some players want. However, I would also like a self found mode added to go along with it. This self found mode would have it’s drop rates adjusted accordingly.
With trading getting gear is much easier. The result of this is that they lower drop rates. The easier they make trading the more they will lower drop rates. Which means for players like myself who want to play a loot find game and not a loot buying game it becomes harder to find gear. The self found mode adjusts for that. Better drop rates but you can’t trade.
5 Likes
I don’t think they’ll get us AH as much as I’d like it.
So the next best thing is probably self found mode where all drop rate, gold gain etc are multiplied.
If you don’t trade in this game, you WILL spend a very significant amount of time farming gold, creating and boss mats instead of gear hunting. Also you will never max out your character in a single season with current drop rates. It’s simply impossible without trading as of right now.
Hopefully we get something like SF mode and gear drops a lot more frequently and we don’t have to rely on trading just to get enough gold to masterwork resets…
I don’t even mind having to reset masterwork to optimize my build but that gold cost is just crazy. I am already farming mats from pit which doesn’t really give me anything other than MW mats and you still want to charge me 10s of millions? Come on man
LOL for real?
I don’t want to be spammed with Gold Seller spam all the time. It’s bad for the player experience, and bad for the health of the game.
Gold Sellers and global trade causes prices of things to spike well beyond what most people can afford. Which pushes more people to buy gold, and so the issue gets compounded, until an item costs Gold Cap and people will just buy $200 of gold to cap so they can get it.
It’s toxic and should not exist in games.
An AH doesn’t fix this issue. However, an in-built trade system where you ALWAYS get the cost of the item when it’s trash, but you’re able to sift through other people’s trash to see if there’s something that you want would allow people to effectively ‘trade’, get paid for their good items, and for people to pay for good items, without price gouging and gold selling being a thing. You would never see a 4GA Razorplate for 5 billion gold in this system, it may be worth 300 million gold though.
If it’s done properly, then ALL vendors could effectively do this.
When something is bought by someone, you’d just get a message:
Hey Traveller,
We found someone that had interest in your item [ x ] and I felt guilty keeping all the profits for myself.
Here’s your cut.
You receive 1,234,567 gold.
How neat would that be that you don’t have to interact with people or buy gold to make money? And that you could find the items you want without having to bid against credit card warriors?
Just make all items account bound (only shareable for a few hours between those present when the item dropped). Trading hurts the loot hunt.
3 Likes
Trade just leads to PTW every time.
1 Like
Dude, take an Adderall. Focus. I’m talking about a place to trade, nothing about gold sellers or whatever it is you’re rambling on about, seems like you found the wrong thread for the rant. What does that have to do with ‘player a’ having a great item that ‘player b’ needs and this providing the median for ‘player a’ to link with ‘player b’ for a trade.
“I don’t want to be spammed with gold seller spam all the time” Great, me neither, this has absolutely nothing to do with gold spammers and doesn’t provide a gold spammer with a platform to do anything so your rant is completely irrelevant to the topic.
Now that we got that out of the way, what don’t you like about a place for players to trade with other players in-game items?
1 Like
Nah, people would just price all the desired items to how much the Whales are spending.
As long as what you buy is then bound to the buyer’s account I’m OK with an AH.
It’s the only thing to stop resellers and gold farmers from ruining the market.
Guys, this doesn’t affect your normal gameplay. This style of trading is already happening, it’s just happening outside the game making it sloppy. This cleans it up.
If you want to grind for your items for months on end and never find the god tier items out there, grind your little hearts out. All good!
But let’s say you find an item of high value but is useless for your build, wouldn’t you want to sell it for fair market value? In turn get gold that you can use to buy items that do fit your build?
Are you just gonna salvage a triple greater affix item? or sell it to the vendor for 100k gold?
2 Likes
What people?
With my idea people do not set the prices, Blizz would do it dynamically behind the scenes based on usage/purchases.
If you can’t see / understand how talking about AH and trading has everything to do with gold sellers, then you’re going to struggle to come up with a solid concept here.
They’re tied at the hip. Without trading there is no gold sellers, with an AH, we’ll still have gold sellers, it doesn’t solve the problems that the game has, and making trading ‘more accessible’ without fixing the core of the issue, will actually inflate prices even more, pricing things out of range of 99% of players, resulting in just 1% of people buying stuff from the AH with their bought gold.
Anyone that sells stuff to a gold buyer or buys from a gold seller (which will end up being everyone that uses the system) will get banned.
AH is just not a good idea unless they can find a way to stop this from happening, and they very likely can’t.