Strongholds need a “Spirit” that the player can interact with and talk to after they complete the Stronghold. This “Spirit” can be located within the competed Stronghold area or Main City of the region Stronghold or both. Talking with the “Spirit” offers an option that allows the player to run the completed Stronghold again in a separate instance.
If the player zones out, leaves game, or in anyway does not complete the Stronghold in this temporary instanced World State the game resets back to Normal World State.
This method to run Strongholds multiple times should be limited to 1 per week and if a player leaves or “resets” or anything mentioned previously it uses the charge of 1 per week.
This allows for players to experience Strongholds again over time at higher levels without allowing players to abuse farming exploits by repeat farming Strongholds.
The entire concept of this idea appeals to the player experience while respecting the developers vision and preventing exploitative gameplay.
Please make this a thing because many of the Strongholds are fun content that I and many others would like to do again when we get bored of doing other things over and over and over.
What are you talking about, nothing I mentioned suggested nerf in anyway shape or form. I made a perfect solution to allow players to run strongholds again after completing them.
Are you suggesting to be allowed to repeat side quests and Lilith statues for renown/experience on a character who has completed them already?
Idk, that’s a little different than my proposal for Strongholds.
You see, the way Strongholds are currently setup in the game makes them obsolete content once completed. I would like to run Kor Dragan again because of the music and vibe of the area when doing it. Why can I not do it again? I’m not asking for first completion rewards, I just want to clear it and experience it again when I’m max level and bored. All they’d have to do is implement the features I spoke of and tune down drop rates so it can’t be abused but even tuning down drops would be unnecessary given a once per week reset with say up to 7 total different strongholds a week or some other number within reason to prevent exploiting and making NM dungeons, helltides, etc pointless. Honestly, this whole idea is a very easy implementation from a programers perspective compared to the grand picture and figuring out how to implement it so it can’t be exploitative while following my general outline is even easier.
Streamers are talking about how to exploit strongholds. It’s pointless to try to call you out on it, but there is a good chance that you’re aware of it.
As I stated in my description of allowing us to run strongholds again, players would be unable to go to the end boss and reset them. If you actually read the original post you would have known that.
Also, 95% of the streamers aren’t very intelligent people and have little idea about how to implement things into a video game without being bias.
Go read what I said, hopefully you understand how it not only allows the player to experience Strongholds again after completing them but it also prevents the player from abusing the games mechanics to exploit, ultimately preventing players from using this “streamer exploit” you are referring to.
Would like to see Invasions be added to conquered Strongholds. Portals from Hell would Open and enemies would pour in trying to recapture the Stronghold. These would be like Legion Events with higher level enemies (similar to Strongholds). High volume of Champions and Elites would appear with Bosses spawning as well. These Invasions would provide XP that can be used to Upgrade Glyphs similar to NMD. Invasions would occur between Legion Events, Helltides, and World Bosses to provide a better amount of Open World content.
I do agree it would be nice to repeat all of the sidequests/statues once reaching max level or higher levels if the player so chooses to as long as rewards that were already earned and not earned during the second repeat of them on the same character. Hell, including the campaign. All of this would just offer more for the player so that they don’t get bored of doing the same few things over and over again
Yes, a mechanic like that would be very much welcomed and I think it could work well in tandem with my concept of repeating the normal quality of a Stronghold in a different “realm” accessed by a “spirit”. The combination of the two features would help dramatically with reducing getting bored of doing the same couple of things
“charge of 1 per week”… yep no thanks. I don’t want more timegated content, legions, helltides, and world bosses is more than enough
however, i do agree with the premise of being able to run the strongholds again. Would give the players another thing to farm if they wanted to do, and it could be as simple as touching the bell again once it’s initially completed to “close stronghold” and then they just gotta walk in again and start it over
Why not the story? There is still an Andriel and Duriel fight we never get to fight again. If anything should be replayable, it should be fights from the main story.
Would LOVE for them do to something interesting with Strongholds. OR would love for them to have the stronghold team improve dungeons because I refuse to believe that the same people were involved in creating both.
The weekly limited would be needed to prevent abuse and exploiting gameplay. I was suggesting 1 per Stronghold not 1 in total. Simply put, we know players will exploit so we have to make sure they don’t while still offer content for players who don’t and limiting resets to daily/weekly time gates would have to be done for short term additions.
Perhaps diminishing returns for repeating the same content over and over is better anti exploit mechanics though, but I’m not sure that would be easily implemented along with players would probably how to bypass such a mechanic as they do with many other preventative measures in place.
If you think about it, if there’s 100 different activities time gated it’s extremely unlikely you’ll get through all of them. For legitimate players who don’t exploit it’s unfortunate to have to deal with such things however everyone has to sacrifice when trying to appeal to everyone and I think this method balances that well for all involved
I think lowering the renown reward a bit and at worst make it limited to 1 of the same stronghold every 3 days would be better. Aside from that I like the idea since it gives more varied gameplay options.