Attack Speed Cap For Frenzy

Is extra attack speed wasted on frenzy if you have the Battle Trance amulet that lets your frenzy stack to 100% attack speed? I keep reading bits and pieces about the attack speed cap being 100% but couldn’t find a focused discussion on it.

Short answer is nobody knows for sure and you will get conflicting responses. Long answer is the way iFrames work, there is a high likelihood anything past a certain point does not get calculated or registered and weird things like hardware affect this. You can delve into this issue with FPS games like CoD where it is a documented issue of shots not registering. This is compounded with latency and packet loss since the game is hosted and online.

I think it’s more of a breakpoint issue than a hard, soft, or hidden cap.

Accelerating aspect can overcap attack speed but no other source of attack speed does.

Rapid, Battle Trance, Rupture, Carnage, paragon, 1h sword technique, and attack speed on gloves all seem to increase attack speed properly.

Again, I don’t think there’s a cap, I think it’s just a breakpoint issue, and after 100% total attack speed, the next breakpoint seems to be around 140-150%.

You can test it yourself. Try stacking other sources then use accelerating aspect. It is most noticeable on a two handed mace as it will help them go over the 2 aps breakpoint.

Are you using Accelerating in addition to the other sources? Remember that Frenzy stacks only increase Frenzy’s attack speed, unless you take Battle Frenzy, then you’ll get 15% (25% with Battle Trance) to all skills other than Frenzy, same as the Battle Trance mod.

Accelerating increases global attack speed, for all skills. You can’t use Frenzy with a 2h weapon.

Battle frenzy and necklace with the basic attack speed boost on a two hander. Then swap accelerating on and off. Its noticeably faster.

Im testing bash for my seasonal build.

It will be noticeably faster with Accelerating because it’s in addition to everything else, bro. Lol.

What skill are you using? How do you reach 100% ias before Accelerating?

That’s what i said… in my original post.

I reach 100% atk speed increase then swap accelerating on and off. It allows you to exceed the 100% cap.

How do you reach 100% attack speed?

45% from Battle Trance
25% from Battle Frenzy
60% from Rapid

  • 130% - right?

Then Accelerating gives you another 50%. Bringing you to 180%. Right?

You’ve just hit the next breakpoint, as I was saying before.

Im using basic attacks, bash and frenzy and using hota to enable accelerating. I literally just explained the gear choices to you earlier.

I broke it down in my post above. Seems like a breakpoint issue to me.

Try Rupture instead of Accelerating. Try a lower % Accelerating. See if you can find the breakpoint. If the breakpoint is 160%, 100-159% will look and feel the same.

The cap is 100% afaik there are no “breakpoints” other than what accelerating can take you past that 100% because its a global attack speed modifier.

So, you’ll acknowledge that Accelerating will noticeably increase your attack speed, but you won’t acknowledge the likelihood of attack speed breakpoints? Seems weird, brother.

Are all of your aspects perfect? Battle Trance has a perfect 45% roll? Do you always have 5 stacks of Frenzy? Have you tried Rupture in place of, or in addition, to Accelerating? What are your exact attack speed numbers before and after Accelerating?

Your statement of “Accelerating aspect can overcap attack speed but no other source of attack speed does.” seems to lack context and experimentation. It also seems to support my suspicions of attack speed breakpoints (like every other Diablo game, and most other arpgs have) because you’re noticing an increase past a certain point. As I have. Nahmean?

Heard it from Rob2628 so go ask him why that seems to be the case.

I am overstacking 100%+ additive atk speed and i see no difference until accelerating aspect procs

So, it’s just what you’ve heard, regardless of your own experience?

You’re not documenting the actual attack speed. Do you know how breakpoints work?

I tried telling you before. If the breakpoints are 100 and 160% ias, and you’re sitting at 130%, you won’t see, feel, or experience any difference above 100% until you hit 160+. 100-159 will be the same. Accelerating is putting you over the breakpoint. That’s why you see and feel a difference. This is also why I told you to try a lower % Accelerating, try Rupture in place of (and in addition to) Accelerating, and to document your exact attack speed and aspect rolls. You can find the breakpoint this way. I believe it to be around 140-150, but I’m not exactly sure.

If you don’t have 5 stacks of Frenzy, you’ll lose up to 70% attack speed, depending on your Battle Trance roll, so keep that in mind too. You’re also at a disadvantage using a 2h weapon, as it has a lower base aps. IAS breakpoints will be different for different weapon types because they have different base weapon speeds. Breakpoints are typically determined by frames per second (fps) - which directly correlates with attacks per second (aps).

So, for example, if you have to hit 2.12 aps to hit the next breakpoint, a 2h weapon will require more IAS than a 1h weapon to reach the breakpoint.

How it usually works:

  • FPS breakpoints determine how fast your character attacks/procs in-game
  • APS breakpoints tell you how many attacks per second you need to hit the desired FPS
  • IAS breakpoints determine how much increased attack speed you need, for each weapon type, to hit the desired APS you need to hit the desired FPS

There’s usually an easily attainable breakpoint that is sufficient (100% IAS), a harder to achieve, yet doable breakpoint where you see a notable difference (say 160-ish%), an excessive breakpoint that requires full investment and perfect rolls (230-ish%), and then the impossible to achieve without hax type of nonsense: 300%+. These numbers are just for example.

This is typically how it works, my guy. I don’t know the numbers for D4, and I could be wrong, but I wouldn’t bet on there being a cap. I would bet on breakpoints.

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This is an incredibly annoying one-sided conversation where you either pretend or dont read my replies.

The first part of your response is incredibly accurate, and the second part applies to yourself.

You seem to be avoiding specifics and discussion. Very weird. Why?

If you’d like to just parrot what you’ve heard, despite your own experience, that’s fine. Just don’t pretend that what you’re parroting is fact while contradicting yourself.

You heard there’s a cap, but have noticed that Accelerating increases your attack speed, despite said cap. Which proves there is no cap, and supports the suggestion of breakpoints.

Quit sticking your fingers in your ears and stomping your feet in defiance, guy.

Can confirm 100% that there is no attack speed cap.

Gotta be breakpoints.