Attack power doesn't work right

The tooltip says attack power represents how much damage you do; I have a barb with 70k, and a druid and sb with 20k. How is it that my druid and sb do more damage.

The only reasonable conclusion is there is hidden math, on a per-class basis.

Please fix.

This is not a bug. It is user ignorance. Nothing to fix, except your knowledge.

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It’s a bug, I am a Software Engineer with decades of experience fixing bugs. I am known publicly:
www.witness.watch

im not sure if you are trolling, or genuinely unhinged.

What is trolling?
It’s a bug,–that attack power doesn’t map to damage. I am a Software Engineer with decades of experience fixing bugs. I am known publicly:

www.witness.watch

Yes, you are trolling. Nobody can be this stupid and still claim to be a software engineer. Just like so many of your other posts, this is not a bug. Maybe try to actually learn the game mechanics instead of posting.

Are you stalking me? How would you know what I post? Attack power is directly related to damage done. Period.

Who disagrees?

This is THE BIGGEST BUG possible, any way you look at it.

The fact that you don’t know how to see someone’s previous posts just illustrates how little you know. You really need to stop posting and start reading.

The Attack Power tooltip states the following:

  • An evaluation of the damage you deal.
  • Based on your offensive stats scaled with your currently wielded weapon’s damage and speed.

And that’s what it says, nothing more, nothing less: Stats scaled with weapon damage and speed

No synergies from statuses, legendary aspects, unique items, paragon nodes, etc.
That might be the “hidden math” you were suspecting, which can quite probably hardly be condensed into a single numeric value. Although the game even tries to do that, according to the varying number when in or out of combat

If someone says, that the Attack Power indicator is the “best gauge” to evaluate damage, they might actually be correct though, as it’s to some degree the only one, which inevitably makes it the “best” one :person_shrugging:
For comparison: If you have just one knife at home, a cheese knife, it’s automatically your best knife. It won’t help you much though, if you want to cut a slice off of a loaf of bread

There has t be a base value. I’m loaded up on str, crit pct, and crit damage–thousands of percent

There has to be a base value, or there’s nothing to talk about. Again, I am a software engineer familiar with gaming design and programming.

Check out my website, I just issued a “strong sell” on the markets:

www.witness.watch

Attack power

Attack power is the single most misleading and utterly useless stat in the game.
It completely fails to represent how strong your character is by grossly oversimplifying and ignoring factors.
As has been pointed out, there is no way a single number could do this in the first place, therefore it should be removed and we would be better off for it.
Do yourself a favour and ignore it.

PS: I’m mostly answering for the benefit of anyone stumbling across this thread. Stop posting your site weirdo

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Can I have your baby. Are you as cute as cupid?

If attack power isn’t as advertised–as being the primary dmg state–then you, and any readers, need to log a bug.

I did not do any testing so I don’t know if it’s bugged. Either way it’s a deliberate design decision to have a simple number act as an estimation of power, and while that is arguably bad and misrepresentative, I’m not filing a bug for that.
The feedback that it’s nonsense has been given plenty of times, any content creator worth watching says the same, if Blizzard wants to keep it regardless, that’s not up to us.

It’s a “feature”, not a bug. Typical Blizzard.

Considering the many many conditional modifiers that can either affect damage through a specific situation (e.g. damage against burning, damage while you have a barrier, damage while fortified, vulnerable damage, crowd control damage, damage against close targets, etc.), the D4 devs thought best to not include these in the overall Attack power value as they’re, well, conditional.

In D3, as far as I know, the Attack Power (or DPS, whatever it was called) took almost everything into account as pretty much everything took your base damage, and applied whatever skill modifier on top of it. It was easier to see if your “upgrade” was actually an upgrade or not.

In D4, damage calculation is convoluted, and it appears that even the devs don’t entirely know what’s going on sometimes with the many multipliers. As far as I know, there is even a “Loading screen” tooltip (or there used to be one) that stated that Attack Power was a very rough estimate that did depict a very light “picture” of your overall damage as it didn’t take everything in consideration. As such, they know and they state that their own Attack Power stat is kind of useless.

Honestly, considering how hard it is to actually know what damage you’re doing, even by testing it, I would say they should simply remove the Attack Power stat/tooltip once you hit lvl 60. The Attack Power value is kind of useful when you first start your character and level up to 60 to easily gauge whether a new weapon hits harder or not. Past that, it’s useless and should be removed as there are many modifiers from either Paragon, Aspects or passive stacking that you can’t see through the Attack Power stat, and these multiplicative modifiers are where your true character potential comes from, not the base attack power. Here again, working as intended, but very misleading.

When it comes to playing the game and pushing through harder content, my first advice would be to stop paying attention to the Attack Power stat and to learn about and start stacking multiplicative damage modifiers.

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I think it may be how one interprets the definition of bug. Many times formal bug reports have expected results versus actual results. In this case the idea would be that the average user would expect the resulting damage would be higher based on the higher attack value. I suspect most veteran Diablo 4 players have gotten used to this, however, it does not mean it is behaving as a new user would expect.

The truth that it is not real is not nonsense, it is truth.

Log a bug.

read again. i said the stat is nonsense and this feedback has been given plenty of times

Not enough talk about it because blizzard hasn’t fixed it.