At each torment level …

You should now start to add a previous season mechanic perhaps in an abbreviated fashion.

For example when you hit torment 2 add the vampire zones and such back but only for t2- give it a hook like you have to do coil shut with it to unlock t3

T3 add the witch season exclusively to t3 back do something neat to unlock t4.

And so on.

This gives people reason to go to new torment levels.

As the catalogue of season mechanics grow you can vary them more.

Each season the previous mechanics should be rotated or randomized so it’s not always vampires in season 2.

Also each one should give a specific reward for completing.

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Not necessarily Torment exclusive, just make it possible for a former seasonal event to spawn here and there (less than the S8 offering events but still - there)

And yes, place some unique rewards there (not necessarily strongest, but unique that can’t be obtained anywhere else)

  • Malignant Tunnel
  • Temple of Blood
  • Construct Ruins
  • Horde cave
  • Witchcraft Cellar

Can also make it that these occur on occasion when something else is complete so it’s more surprising here and there rather than “farmed” by intent

Torment can stay with the Pit and NMDs if they rework Glyph leveling and MW to something better

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