Aspect system rework - bye bye legendaries

My idea is simple, it would require a lot of rebalancing of aspects but it would provide for a deeper and more elegant system.
In diablo 4 each class has an average of 10 gear spots. The legendary aspects are divided into 5 categories (offensive, defensive, resource, mobility and utility).

We would be getting a separate aspects menu that will still be somehow linked to gear, will dd more on that later but let’s say we have the following menu:

Helm: 2 usable aspect slots (utility, defensive)

Chest: 2 usable aspect slots (defensive)

Gloves: 2 usable aspect slots (offensive, utility, resource)

Pants: 2 usable slots (defensive, mobility)

Boots: 2 usable slots (utility, resource)

Amulet: 2 usable slots (offensive, utility, resource)

Rings: 4 usable slots (offensive, resource)

Weapons: 3 usable slots (offensive, utility)

Equipping an unique in one of those slots would basically block the powers on that gear slot and make you unable to use those slots. In the case of rings say for example you have a rare one and an unique, you would be getting -2 usable slots for that category.

This would free us from the basically useless legendary items, they are just aspect holders and would maybe make for some interesting choices between rare items and uniques.

This might require a big balance rework on the value of aspects since you would be able to use a lot more but it might be more future proof than our current system.

Just a quick idea, let me know your thoughts.

This system basically destroys any unique from ever being used unless its build defining because who is going to equip a unique ring over 4 aspects in your new ring system?

So I can use two unique rings or use 2 lego rings and have 4 aspects???

Or two aspects for amulet with 50% bonus???

Say bye bye to uniques being good.

Why is anyone going to use a rare in your system?

This system is bad and solves nothing while making uniques bad which is ironic because it seemed you wanted to make legends bad but they are now super OP.

A person using only legos would have access to 19 aspects in your system. I dont think you thought this one through.

:x: :x: :x:

“This might require a big balance rework on the value of aspects since you would be able to use a lot more but it might be more future proof than our current system.”

This is dumb and they should just make legendries and get rid of aspects all together.

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we just need the cube that d3 had that allows us to apply 3 unique effects to our build, without wearing the gear. that solves a lot of problems. its the devs trying to reinvent the wheel that casues such terrible restrictions on build diversity. As a sorc, I get a maximum of 3 aspects to use on my character, and its boring. I can’t make anything unique or interesting for my playstyle because I simply need the largest damage multipliers on the gear and there is no alternative.

How many more reborns, reworks, and redos until this 1 year old game is good?

Aspects should be much more powerful to be used with the new Torment system. For example, there’s lot of aspect that does a very little but fix damage, that should be revamp into a flexible percent damage, like poison damage that does currently 500 fixed damage, at T3 we need to do at least 5000 poison damage per hits. So all those aspects are useless at high levels.