I haven’t seen a single build recommend this aspect, but after practicing with it extensively, it seems insanely powerful.
In case you don’t know what it does, if you hit anyone with an agility skill after dazing them, you gain 4 seconds of stealth. This is incredibly easy to do if you’re running twisting blades as your main resource spender just naturally applies daze for free.
This aspect works wonders for poison trap build because it negates the need for concealment. You gain the full effect of the infiltrator (infinite poison trap) aspect while under this.
Not only that, but taking the “mending obscurity” talent will allow you to heal for 9% of max health per second for a total of 36% of your maximum health. Keep in mind, this stealth effect has no cooldown, and can be continuously procced as long as you have charges of shadow step and dash.
It basically frees up an entire ability slot for you and gives you a reliable method to heal yourself to full outside of chugging health pots.
What’s not to love? Is everyone just sleeping on this aspect?
Sounds fun.
I’ve considered trying out one of those stealth aspects myself, although the one I was considering is the one where you have to evade through an enemy infected by shadow imbuement.
As for twisted blade the CC reduction was an obvious auto-pick for a long time, but now that it has been nerfed severly the other option definitely feel more viable.
Hi,
I currently considering this aspect, but the fact that it’s not trigger concealment nodes in talent tree (like the 40 enery refunds on entering stealth) really demotivate me.
how easy is it to keep up stealth though / not get hit by monsters with huge undodgeable AOE? I thought this was good until I learned that taking any damage during stealth would end the stealth (aside from concealment…)
I still run concealment. The main appeal of this aspect is it can heal you for 36% of your max health each time you activate its effect, effectively removing your need for health pots for the most part.
I never have problems getting unstealthed with it, even in high nightmare dungeons. Maybe it’s bugged or something but I can dash through a giant pack of mobs and still not get unstealthed by it.
I have made an entire build around this. It is fun for super casual but it is terrible. I built around it for pvp and pve. 2 charges of shadowstep running dash perma DAZE etc it just lacks synergy with the rest of a build to be affective ive tested with a stun dmg build where breaking stealth drops clusters shadow step drops clusters. It just doesnt work. It needs to proc off cutthroat skills or marksman to be viable. I have a flurry built that it would work well with however flurry already heals so the additional healing becomes unnecessary. even if you try to pair it with resource return for every 25% healed gets beat out by other resource builders.
My current build uses Uncanny Treachery and Caltrops definitely does activate it as well. Which is another skill I think people are undervaluing. Caltrops has two charges (both of which come back on ult with Prep), activates all your on trap effects, has a shorter cooldown than poison trap, offers movement (use it to dodge through enemies) and if you spec it for its chill there are a bunch of synergies you can key off of there as well.
Don’t forget the aspect that makes you drop a high damage stun grenade when you break stealth with an attack. Named Surprise I think.
There are two downsides to Uncanny Treachery that annoy me though. First is if you kill the dazed enemy with the agility attack it won’t activate Uncanny. Second is bosses can only be affected by daze during the stun window after we break their CC bar. I wish we could at least benefit from dazed synergies against bosses even if the daze does nothing to the boss.
I was thinking about attempting a grenadier / trapper build, with caltrops, p trap, d trap, and smoke g.
At some point of dev, blizz clearly wanted people to try something like that with all the grenade / trap aspects.
But I couldn’t find any good vids of other people running it and didn’t want to waste time.
Do you mean, you aren’t actually losing stealth, even when hit while stealthed? This would be easy to verify.
Not for twisting blades, which is what this aspect is meant for. With twisting blades, you’re already dashing through people you’ve dazed with twisting blades to get the blades to go through as many enemies as possible.
You don’t even have to think really about activating this aspect, it just happens through your normal gameplay.
Yeah I’ve been wanting to incorporate that aspect myself. I hesitate because I already have a good build and there is absolutely no way to save builds yet. How they overlooked that feature is beyond me. I’d really like to try more than just a poison build. So far, everything I do is focused on Poison.
In terms of using this with Twisting Blades, it’s also useful (with Twisting Blades) to use Shadow Step. Hit > Daze with TB then Shadow Step to any enemy opposite side of the screen or as far as possible to the other side of a group and when then TB return to you they will travel through (whoosh!) the group. Even more useful if no one already knows is using the TB aspect where they orbit you for a short period after returning.
yes however its very little almost all builds sustain their HP from the 3% off crits alone so the healing provides nothing useful > the stealth and potential use of stun grenades dont add enough additive damage to make it worth it. So yes it works for low level content but for everyone pushing 60+NM it just doesnt have a seat at the table.
Point being if your build requires the additional healing to stay alive then the fight is already taking too long and the build is wrong because the damage is low…
making it proc isnt the issue its what aspects you are sacrificing to take advantage of it to have some additional healing… now if stealth behaved like concealment it would be god tier because your stealth would offer crit and restore or vuln etc…
saying its based around twisting blades. well twisting blades only dazes the target the blades are stuck in if you even want to run that over cd reduction if not now you have to run daze aspect or smoke grenade to daze multiple… I can show you the build I used and looks flawless on paper and it was fun but it was terrible because even though it “works” every other build clapped 5x harder and makes it a joke for higher NM
Again fun but to take advantage of it requires valuable seconds in your rotation that for anyone pushing NM knows they don’t have. For farming normal dungeons or low level NM yah its fun
I’ll have to let you know when I get there, but at the moment I can easily do tier 40 and I’m only level 70. The enemies are almost 30 levels higher than me
The stealth is just pure cheese. I ignore the trash mobs, and skip straight to the elites I have to kill to progress the dungeon. My barrier I get for attacking elites is all I need.
Two twisting blades to the back and then dash away to restealth. Usually I have enough time to use twisting blades before mobs even have a chance to turn around so there usually isn’t enough time for them to threaten getting me out of stealth.
nice! well for sure let me know what you come up with as you climb because I couldn’t make it work. tier60+ and tier 70+ present new difficulty walls and for rogues it seems to be a battle of kill them before they can hit you once ( instant big damage) or CC freeze/stun/knockdown because max Def wont stop the one hit deaths. the opportunity to even heal missing health goes away because every hit is your entire health pool haha
Agreed. I rely on stealth for survivability.
Here’s something to test. I’ve found that concealment is bugged two different ways. For one, enemies can still see you for 2 seconds after you use concealment. This is a bad bug however there’s also a good bug with it too. Enemies don’t seem to notice you for two seconds AFTER you leave concealment either.
So when I leave concealment, nobody notices me. I just pop twisting blades on the elite and dash through them to activate stealth again and none of the enemies are the wiser.
It’s taken me a lot of practice but in some dungeons I can complete them without ever taking a single hit if I rotate my stealths right.
Just keep activating the aspect when ever it’s about to end and you’ll be permanently Stealthed.
That is definitely something worth taking advantage of I think the second part is a bug but the first part I think is intended despite the description saying “vanish from sight” I don’t believe it was intended to be like the traditional rogue stealth where you are invisible. which is a bummer honestly. I think they did poor wording choice. the 4 seconds after is just that window to allow you to take advantage of the crit or vuln or healing when you are ready. So your second discovery where they ignore you is definitely a win! I wonder if meant to be more of a reduced aggro range rather invis?
I could see the potential to do this to power level your glyphs and get end rewards I dont know if I could do it because of FOMO on loot from mobs haha
I was riding ravager+treachery until yesterday and having a blast. That is how you play this class without using basic skills. It’s extremely fun.
The downsides are the stealth doesn’t work while in combat with an enemy player, and when there’s a lot of AOE damage flying around it gets broken immediately.
10/10 flavor aspect, with real potential for enabling a permastealth playstyle. Only dropped it because of pvp, but keep the pieces on my front stash page because I’ll use it again someday.