Aspect of Nature’s Savagery states:
Werewolf skills function as storm skills and Werebear skills function as earth skills for the Nature’s Fury Key passive.
I made an all werewolf based build expecting to proc werebear skills 20% of the time for each cast of a werewolf skill. Testing shows all my werewolf skills do is proc earth skills. Since the aspect is suppose to make my werebear skills function as the earth skills for the passive this seems incorrect.
Is this how the aspect is suppose to work?
1 Like
I tried to do the same thing, and was surprised to find that it just doesn’t seem to work. Shred only procs landslide, Pulverize only tornado/chain lightning.
At the very least, it’s a pretty misleading tooltip.
3 Likes
It makes them function as earth/ storm skills, not count as earth skills for the purposes of proc.
Tool tip does mislead a little, but works as intended.
I like my free tormados and lightnings.
3 Likes
After some testing with Nature’s Fury I have come to the following conclusions:
-
As you have noticed Nature’s Savagery only affects the ability to trigger the passive and does not add Werebear or Werewolf skills to the pool of potentially free triggered spells.
-
Even legendary aspects that make Pulverize and Trample into Earth skills do not allow Nature’s Fury (with or without Savagery) to proc them as free skills. Though it does allow them to trigger Nature’s Fury without Nature’ Savagery and allows them to have their cooldown reduced by Symbiotic Aspect when a Wind spell triggers a free Earth spell.
-
Nature’s Fury free skills that are targeted pick a random location in a circle around the character that has a diameter of roughly half the screen.
Yes, they should fix it. I see multiple reports on this bug including my own here with a video. Aspect of Nature's savagery doesn't work (no earth and storm tags)
I agree with OP and other posters here.
If it is NOT intended the wording needs to change. It doesn’t say “CAN TRIGGER” is says “FUNCTIONS AS.” i.e. they are interchangeable. Therefore, if you just swap Werebear/Werewolf for the relevant keyword, it should work as such.
“Casting an Earth(Werebear) skill has a 20% chance to trigger a free Storm(Werewolf) skill of the same category. In addition, casting a Storm(Werewolf) skill has a 20% chance to trigger a free Earth(Werebear) skill of the same category.”
The wording should be clarified if that is not the intended functionality because it very clearly says “function as”. i.e. they “count” as Storm skills for triggering via storm keyword, so why not ‘Storm skills’ as well as for category? If there is a distinction it should be clear. It’s super annoying to waste resources and time in-game respeccing and juggling imprints around only to find out the wording is poorly written. Plus it’s disappointing - as soon as you see an opportunity to start playing with more interesting build ideas you find it’s bugged and/or poorly written and much less interesting.
I believe this is more of an issue of reading comprehension of the tooltip, as I have always read it to be wolf skill’s function as storm to proc earth skills, and bear skill’s function as earth to proc storm skills which is how it works.
This allows it the resulting skills to synergize with other dual nature aspects- such as the crit one. Add in the crone staff unique and you can get both benefits on your claw ability.
I do not have the earth bear unique helm but I wager this would allow your werewolf skills to trigger earth skills that count as bear skills and have the results be using wolf skills as a werebear (Which would let you use the bear poison aspect easier)
Additionally, this is the only aspect that really plays with earth wolf and storm bear combinations so in all likelihood this is how it was intended to work and the tooltip has simply not been clear enough.
2 Likes
Why would you read it that way, though? It says “functions as” i.e. they are interchangeable. Function as does not mean “can trigger.” If something “functions as” a sword it doesn’t mean you can trigger sword-things with it, it means you are using it in place of and it effectively is the same as. It means they are functionally the same. It should say “can trigger” if it just affects the trigger part. It’s poorly written if it’s intended to only trigger.
Combining this with the unique helm, Vasily’s Prayer, seems like it “maybe” works? I used Blood Howl once and also turned into a werebear, but I’ve yet to see the basic attack trigger, Claw should have a chance to trigger Maul and so forth. But it never has worked once after standing in place holding left click for a while - or at least the visual affect doesn’t play? It’d be nice if there was some way to tell what was going on (i.e. combat dummies, combat log, etc.) rather than having to waste time trying to troubleshoot on enemies.
It’d be really nice if there was a REAL bug report rather than forum posting. It’s really annoying having to scream into the void to report bugs and issues. It seems like the interaction “could” work but at least part of it does not seem to work.
Yeah so…not only do my Werebear and Werewolf skills not trigger from the 20% chance with Aspect of Nature’s Savagery. They don’t properly benefit from Symbiotic Aspect without something else making them count as Earth/Storm…
I hate this…I’m not even playing some crazy high damage build either. I’m trying to play a support tank…
1 Like
Guys I’m sorry but I don’t think it’s a bug, I think you’re mistaking it. It doesn’t say that Nature’s Fury now has a 20% chance to trigger sharpshooting skills, it says that shapeshifter skills now count as storm and earth skills for Nature’s Fury. I read that to mean that casting shred has a 20% chance to trigger landslide, and that’s how it functions.
For me, without that aspect, but with Trampleslide, it will proc Hurricane at times without a cast. However, i don’t think Hurricane has ever procced Trample. Technically, Earthen Bulwark should also proc Cyclone Armor and Vice Versa, but not sure if I’ve seen that.
I have noticed that Nature’s Fury summons a big lightning storm occassionally. Not sure if its anything but cosmetic, though.
From what I’ve seen using this for a couple days:
Maul procs wind shear
Shred procs landslide
Blood Howl procs earthen bulwark
Earthen bulwark procs cyclone armor
Trample procs hurricane
Lacerate procs petrify
Grizzly rage with dire werewolf also procs petrify
It will be really interesting once I pick up the crone staff if I’m getting triple or potentially quadruple hits/ procs from claw
1 Like
I have to wonder if Hurricane can proc Boulder if it cant proc Trample. I’ll have to pay more attention.
I’m sorry Telvaine but I think it’s a bug. I think you’re mistaking it.
Aspect of Nature’s Savagery:
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature’s Fury Key Passive (not part of the passive).
Nature’s Fury:
Casting an Earth Skill has a 20% chance to trigger a free Storm Skill of the same category. In addition, casting a Storm Skill has a 20% chance to trigger a free Earth Skill of the same category.
Further, I know that Nature’s Fury isn’t limited to specific casts from specific skills. My Pulverize gained the Earth and Nature Magic key words from Ursine Horror and randomly triggers either Tornado or Lightning Storm.
It’s definitely not performing as written and should definitely be triggering random skills between the shapeshifter and non-shapeshifter skills.
I think we can all agree the wording on the tooltip being somewhat vague is probably the main issue here.
As for which skills trigger which, I’ve been using it for a few days and it’s been very consistent, not sure why pulverize seems random. But I know for a fact that the abilities I listed above always proc the same ability, as I listed.
No idea if that functioning as intended, just stating what it does currently
I just picked it up and am using it and its not procking anything from what my usual build has been. I’m very skeptical if it even works at all. Is it supposed to prock two skills at once example: trample and hurricane? Or does this only make my Trample into Earth based skills for other imprinted abilities to help increase the value of my skills? Its so confusing lol 
Aspect of Nature’s Savagery adds werebear/wolf skills to the earth/storm list for the purposes of proccing the opposite school only. I.e. wolf skills can proc the existing earth skills, but no earth skill will ever proc a wolf skill.
I suspect this is intended and it’s the tooltip that’s bad. Imagine proccing trample by casting rabies… Would be pretty chaotic. Could be fun though.
2 Likes
I can confirm that Hurricane and proc Boulder, but I’ve never seen it proc Trample.
I’ve yet to see this happen either, but I HAVE reduced the cooldown of Trample with Trampled Earth making it an Earth skill.
Trample will proc hurricane or lightning storm. It has 2 choices to proc as both those choices are in the core.
Hurricane does proc boulder.