They thought that negative light on dark spells was a cool idea. If you have ever done a legion event with a couple necros they drop some dark aoe and when there is a couple of those you literally cannot see anything happening within them, the boss, your character etc.
You guys are absolutely nuts. The amount of detail in the world is insane. The buildings are complex and multilevel and all have unique, rustic styles. The keeps like Kor Dragon are awesome in their detail and atmosphere.
If you want to see bland, generic art design, take a look at Last Epoch.
Kind of thought this when the game was in development. Every time I saw a video I was like “ooh they are overcorrecting for the D3 fiasco”. But I actually really like the way the game looks. Only thing I agree about is it is often difficult to tell Elites apart from other mobs just by look but it isn’t too bad. Usually they have some sort of visual like flames of death surrounding them.
There are so many idiots on this game now, the franchise is basically a kids game. Imagine a you ask zoomer intern to create an “evil” land, and you get this nonsense.
Yeah, but at least I could see the stuff on the ground that could kill me.
I’m okay with the general art style for D4, but I think they took it a bit too far when it comes to combat readability. I don’t want the imminent explosion graphic to blend in with the scenery.
Meh, you’re definitely in the minority here. I’m one of the harshest critics of D4 on the entire forum, but one thing they got right was the art direction.
I can’t stand D3’s cartoony bologna designed for toddlers.
strong disagree, the return to a more realistic and grounded art style with more muted color pallets is great. 10/10 stuff.
D2 was not more colorful, you’re looking at cherry picked screenshots if you think this. Both games have their fair share of more colorful areas and more drab and dull areas. By design.
Different monster types are easy to tell apart? Do you need to turn up your brightness or wear your glasses?
Elites have a glowing purple aura and an icon under their name? How are they harder to spot? Very little in the game is purple? How are champions (or reverse this, don’t know which mob type is which) all have their respective modifiers underneath their name and bar how is that hard to see?
Everything looks bland & dull is more due to repetitiveness of gameplay I’d imagine
I mean, we’re like 6-7 mob types away from a perfect gameplay experience IMO where they could have us fight combined of 3 or more types of mobs at a time instead of 2 or more
I could imagine something like:
Birds with kamikaze attack
Khazra catapults
Cannibal meatgrinder
Maggot host (flyer that bombards and drops maggots on ground)
Unburrowing snake-a-like that tries to bite-grab before surfaces up
Cultist/Bandit that empowers others (say like whip and make them go berserk)
Something of that sorts… Think the immersion comes not just from imagery but also from relatively repetitve experience of gameplay overall…
it is a bit drab, but it was supposed to be I think.
d1 and d2 were a lot more colorful than people remember, what they remember is the feelings it educed (emotional memory rather than actual memory, I think).
d4 really did embrace a far less colorful look. it’s ok, but they could have took a few more chances (this sums up the whole game, honestly). the realism, I was concerned wouldn’t age well either, but it might be okay because it’s still stylized a bit, and being a bit zoomed out helps wash it out a little from afar
overall though, the graphics really are one of the few redeeming qualities of what we got
I think this game looks amazing and it’s easy to see but I also have a nice monitor. Seems dark but much easier to see in than D2. The HDR is awful I will say that, but the contrast on its own, level of detail and lighting is pretty damn nice in this game.
I find it easier to spot elites than in D2. Always wondered how people did that zipping across teleporting so fast though
I don’t mind the art, the story is horrible being that it is Diablo IV not Lilith 1. I think the art could have been more realistic now. The mechanics around the art are bad. I mean the zoom? The angle?
Lol yea all this great art and gory detail blotted out by a completely unnecessary wall of text. Talk about contradictory…
Also, perspective plays a large part. The base camera is so zoomed in that you miss things that would probably look really cool with a little more field of view. I ride around cities on my mount just to gain that perspective. Forest for the trees…