ARPG perspective

Hello everyone, i just wanna share my perspective on how making new characters for season one isn’t a bad thing it will allow us to interact evolve and progress with what developers have in mind for us for season one and this isn’t a new concept of gameplay if you look at rust for example players wipe every week on Thursdays you can spend 100 hours a week on Rust and then just the next Thursday everything is gone and you start over again it was fun, I do understand how hundreds of thousands of people have never played in arpg before but this is how it is and the best we can hope for is to developers find a good middle ground for the community

It’s just MMO players who are against seasons.
They do the same thing with WoW expansions, except they just raise level cap and item level to make you regear instead of just starting from level 1 with a set max level.

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Yup, that’s all mmo expansions are. Nothing else, just 10 levels added and new gears to farm. No new content, no new zones, no new monsters, no new art, no new music, no new features, and are just really long ~3ish year seasons with no content added inbetween “seasons”. :roll_eyes:

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My take on it is that most people complaining about seasons have never actually played a Diablo season.

I wish those people would try it before they have these knee jerk reactions.

I understand there are some people who have played seasons before and do not enjoy them, but most of the complaint posts I’ve seen seem to be people who were unaware of what a season is in the Diablo franchise.

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That is what the betas were for. Seasons should not start until the game is at a decent place.

False, you guys need to stop trying to frame the hate for seasons on MMO players.
Im not against seasons as a whole however with the current state of D4 I am against them. This game is simply not ready to have a constant leveling cycle yet.

Go through the leveling process in the eternal realm and it felt like garbage. THAT is the reason people don’t want to seasons currently. Fix the leveling frustrations and people would be more open for seasons.

Yes I know “SeAsoNs ArE OpTiNaL” since the battle pass is tied to seasons they really are not optional. If Blizzard allowed people to collect the battle pass items in the eternal league seasons would again not be a big deal for people.

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I had fun with it leveling my second and third chars. Level scaling means you can go just about anywhere and do things in any order. Feels like end game from the start which is fun to me.

Its the builder/spender system. It sucks all of the possible fun out of the game. The early leveling stage is mainly just running around the dungeon looking for the next mob pack only to hit them with your builder 10 times to use your core ability 2 - 3 times.

All of the classes feel the exact same during the early game.

Spam builder 10x > 2 - 3 core abilities > spam builder 10x > Repeat thats your damage.

Pop a defensive that reduces damage and give you unstoppable.

Movement skill

5th skill being either a mini damage CD or another defensive skill.

Ultimate for some burst

We’ll have none of that altruism is this forum…HOW DARE YOU

Have you leveled using the SKIP CAMPAIGN button?

The gameplay loop is the same from 1 - 100, and into end game.

You’re granted access to Helltides, Tree of Whispers, every major city teleport, etc. right out the gate.

If you’ve not tried it yet, do so. If you have, and you say the leveling process sucks; I think you’re saying you don’t enjoy the game.

Rob did 1 - 98 in 18 hours. That’s without seasonal boons that grant experience bonuses. I think with time emergent metas will start to show in leveling that aren’t there yet; because the people who create the metas are focused on end game right now.

So the same thing without obsoleting and relegating your characters to the Eternal graveyard, and without the expectation on you to replay the most rudimentary and base process of levelling from scratch?

Sign me up.

I hate to burst your presumptive bubble but its some very seasoned ARPG’rs as in true arpg not this hybrid mmoarpg thing called D4 that speaking for myself are against it in its current form. If Blizzard wants this to be a hybrid mmoarpg fine then they need to get creative with a new hybrid style season and redefine it into a more appropriate mechanic not just a copy/paste mechanic from another more applicable genre solely for the quarterly monetization.

Does not change the leveling experience at all…

I do enjoy the game, just the builder/spender system is the worst version I have ever seen.

He most likely also was abusing the bugs.

considering almost all of your power comes from teh gear that becomes obsolete 5 levels into the expansion… pretty much the same thing tbh.

It’s about power creep. Making everyone start level 1 on season start does a lot.

  1. Everyone is on even footing and helps the developers balance weak and over tuned builds.
  2. Everyone comes online around the same time, allowing the opportunity for competitive events unlike the hardcore rush.
  3. The economy resets back to a virgin state, stopping people from just buying best in slot and or getting it day one and losing all enjoyment.
  4. It gives people the hype of launch day, 4 times a year, where players come back to experience a populated server grind to max level.
  5. It makes sure everyone is nearly the same level range for grouping and social play.
  6. It allows developers to have a patch cycle where they have set deadlines to release new content with realistic goals.
  7. It makes Blizzard wheelbarrows worth of money, which is not good for us but incentives them to keep updating the game.
  8. It makes new content more exciting because you have to make a build and get to it rather than simply respecing and doing it day 1 of launch.
  9. It forces new discoveries in the meta.
  10. It encourages players to help each other, make friends, parties, and social interaction, that wouldn’t exist otherwise.

Seasons are good for the health and longevity of the game. The pros out weigh the cons. And I thoroughly dislike the wow expansion system that is the same thing under false pretenses.

He wasn’t abusing bugs, just using a party of extremely competent players to do it.

Skip campaign definitely changes the leveling experience, in my opinion.

I agree that the spender system is pretty bland.

I didn’t feel like this during the server slam with barb, nor during full release with necro. Can’t speak for the other classes as much

With barb, the super early gameplay routine was:

Spender like 4x > 1 core ability decimates an entire group of mobs > core ability decimates another group of mobs > repeat

Further into the early game (~15 or so?) it was:

Use ability with no cost > instantly destroy packs of enemies > repeat

For necro it was:

Use bone spear > everything dies > use corpse explosion > everything else dies > repeat

Level scaling makes this a mute point.

Based on how things are shaping up does not seem like seasons are going to be a cash cow for them with the game’s current state.

Everything else you mentioned only applies to the 1%ers or very subjective to the player.

I don’t understand why starting over at level 60 day one is bad or hard. Unless blizzard drastically nerfs group play, it takes around an hour to hit level 60. That is currently in the game right now as we speak. Idk I feel like the people complaining aren’t much higher than that and are just bad at following an established meta or far too casual to be trying to do season at launch anyways. It is a try hard system. If you don’t want to try hard, wait a few days and get power leveled by a friend or the community instead. Either way people are making it out to be a 50 hour grind when there are tutorials of it being an hour.

There’s nothing hardcore, award-winning, badass or try hard about the levelling process.

D3 proved as much. It took 1-2 seasons before levelling to max was reduced to a mere ~10 hours of play in a Season lasting ~6 months because nobody liked it (and if they did they were an exception). And at that point, which is where D4 will be, how is levelling again anything more than completely arbitrary with every season?

It’s a roadblock and a patience test, between you and the loot grind loop. If anything it is antithetical to the genre.

In D2 there was an argument here as you lost exp, on death, on Hell difficulty. If you died and died regularly you could not remain max level. Wouldn’t reach max level. So being max level was, in its own way, an achievement. That’s not been a thing for two decades.

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