The game was balanced with multiplicative modifiers for crit and vuln in mind. I heard they are changing them to additive from other forum posts here. With that in mind I really hope they are going to reduce enemy health. If they don’t it’s a plain nerf to players.
Have they said whether they will do this or not?
- All monsters and bosses across the game have been rebalanced around all the other changes slated for Season of Blood to ensure the overall difficulty of the game does not drastically change.
I take that to mean HP, resists, armor, and damage were probably tuned down on enemies. We’ll see once we get the patch, but I get the feeling you won’t even notice much of a difference.
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From what i gather from both streams, everything is being tunned, its not like its the S1 scaling and you are just getting nerfed into the ground.
Reduce enemy health? lol not sure on that one, but, i am sure it will be okay, they seem to know the game they are working on, game should be a balance of achievable and challenging.
Good to hear. I don’t know if I will be back regardless though. So many other games have my other attention right now.
Yep even Uber Lilith will be brought down to Earth for mere mortals now. It’ll still be meant as a hard test of your build however.
why do you exactly think a recued enemy health is needed?
patch notes are up.