like those weird stats damage to close/far enemies, vunurable dmg, damage to crowd controlled enemies. That type of stuff
Look at the crafting system they announced and talked about since PTR. You get recipes with a few chances before you either brick your item or get what you want. The RNG isnt on the drop its on the crafting.
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Yea here’s a link to all the info
https://letmegooglethat.com/?q=season+4+loot+changes
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All DR affixes from none Unique are removed also Shrine buff duration. Damage to close/distant affixes move to Tempering