Please remove oneshot mechanic when you can and do not realize where it comes from, what killed you and from what direction.
Stop copying poe. Its not fun to get oneshotted without being able to play
you can do that yourself by gearing properly. Glass cannons get one shotted. easy as that.
No, tankiest of tanks get 1 spotted too, just a few levels later.
The fact that monster damage keeps scaling but our defenses donât is a bad design.2
oh, the new glyph lets us scale defenses as well, as it increases the potency of the second affix by 10% every 10 levels. pick the right paragon board to put it on, and there we go, scaling defenses.
That does almost nothing even at max level and against the scaled monster DMG.
Itâs just not even close to enough
well it increases your survivability. the one shots people complain about usually are the ghosts and the crossbow mobbs. both highly telegraphed attacks. so theres also the âget goodâ part involved.
OP. Didnât you just make and delete a post about quitting?
Rarely is it the monster damage that is the cause of 1 shot. Most one shots come from explosions.
Vampiric aspect on the blood seekers is overtuned. Other than that I havenât run into an issue that wasnât my own fault.
Explosions and off the map ballista arrows is what gets me.
The fact remains that even the âbest of the bestâ(I say this lightly) down to the rank & file all see some of the mobs in this game as a bit overtuned.
I would love to see more creativity with Wraiths for example.
In Dungeons and Dragons(original and AD&D) a Wraith hitting you would remove Constitution permanently. Quoting the rules: âYou can save against their attack or lose 1d6 points of Constitutionâ
They were truly terrifying back in the day.
So yea Iâve been fighting them a very long timeâŚhaha.
So about the âCreativityâ - One shots are frankly boring & uninspired. Especially when one has put the effort into stacking everything imaginable.
A hard hit with +effect is more creative. Players should feel compelled to avoid hits not just for the extreme outcome of 100 to 0 as âcontent status quoâ.
eg. Wraiths could deal damage but also debuff players for X seconds to deal 1/2 or % of their damage.
I donât know.
Some of the complaints are certainly valid, many are kneejerk for sure and those folks have A LOT of learning curve or gear curve to go through(check the profiles in gameâŚeye opening!!).
I have pretty much as much defense as possible, where possible on gear, with all buffs active and CC or whatever applied to reduce X and Y etc and these things just sometimes happen.
Itâs weird tbh. I just go âHowâŚ? What? HuhâŚ?â
I cannot imagine what others experience with low-mid gear or glass cannon specs.
For example - It would honestly be nice if CC Duration Reduction was just nearly as important as stacking Armor% and DR this&that - not for HARD CC(thatâs uncreative 1 shot level stuff but there should be some for sure) - but for soft CC & debuffs.
Maybe itâs not for ARPGs, debuffs and such, and Iâm totally clueless. Just tossing out an idea.
Anyway, Black and white game design, 100 to 0 extremes, is just boring to me.
Iâll never ask for nerfs - Just flavor and creativity and balance.
Itâs nice knowing what to expect and being able to prepare for it - THEN, after the effort and grind to prepare, it becomes a skill check and the proverbial âgit gudâ applies.
Still enjoying AoZ though
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Hope youâre enjoying it and making good progress!