If someone dies via AoZ group play, it should just remove the person who died and let the others continue on.
It would be nice to experience some group collab, but nobody wants to look like a fool should they be the one to end the run.
Just had a 4-man group trucking through Tier 17. Was fun! Lots of communication via public Discord channel. However, one of the guys got one-shot at the end and it pulled us out. No big deal. However, the guy was so embarrassed that he unfriended us and logged off. No words, responses, or anything. lol.
Its good that dealth has meaning and consequences.
Do you actually read what you write? Did you think that through? What kind of nonsense is that? If one dies all get kicked out of the AoZ. What “meaning” or "consequence is that? This is by far the most nonsensical comment I have read here in a while. Like 4 people in a car crash - one dies - so the other three get auto ejected from the car? WTF?
Also if you want for death to have meaning/consequence: Last time I checked death is final, ergo play hardcore. Non-hardcore trying to give death meaning/consequence…unbelievable nonsense.
so one guy rage quits cause he died so it should be removed? maybe the guy should just suck it up and try again? No offense intended but one guy rage quitting does not mean the mechanic of the dungeon should be removed.
comparing a video game dungeon to a car crash. thats pretty impressive and also completely irrelevant. but it is perfectly ok for there to be zero revives and if someone dies the dungeon is over. choose your companions wisely?
Its like having Hardcore for non-HC players. AoZ doesnt make sense. Just boot the teamate out until the dungeon is finished - then everyone can come back in to collect the rewards…
In group play the person who dies should essentially be pushed outside of the instance and lose their glyph upgrade and not receive any loot (not that the loot really matters most of the time). This makes it have the same consequences as in solo play.
So you disagree that dealth shouldn’t have a penalty and thats fine we disagree.
Just because someone doesnt agree wil you doesnt make them a troll.
AoZ is designed to be hard/challenging content having endless lives or no consequences defeats that purpose. Before you say anything about hardcore even D2 had xp loss on dealth. D3 also had insane respect costs in the beginning before it became an arcade game.
Softcore can have consequences too. Everything doesnt need to be like D3.
Starting to agree as Lazyload is upvoting stuff in my threads that is complete joke of a post like this:
This post is just what goes and does not go to eternal and Lazyloaf lazily upvoted this. The poster dint even read post or He would not have said play a game you like maybe and he posted it directly after mine.