Going from Diablo 3 to Diablo 4 feels like a huge downgrade in terms of how versitile characters are at the start, and how impressive skills are; then you get runes that either add a sizable increase to the skill’s damage, or a real fundamental change to how the skill works.
Diablo 4 has none of this, and the skill lightning bolt tree is a complete failure to provide any sort of progression feeling to the game or player choice with skills. When a skill has only 1 actual choice between 2 nodes at the very end of the very short V … that 95% of the time is some sort of “does this thing on a conditional that rarely happens”, you question whether the devs spent ANY time trying to flesh out or innovate on anything. 2 … you get 2 nodes to choose from for an entire skill.
Diablo 3 had half a dozen per skill.
And a whole bunch of passives that were interesting.
And by all means Diablo 3 was not a fully fleshed out game … it was clearly abandoned right from the getgo and they had to spend years patching in fixes to shape up the game instead of provide content updates during all that time, including giving players features that were in the beta that were held back to either placate the masses in a future update when they needed good faith, or sell in the expansion to make it feel like an actual expansion.
But still … Diablo 3 had most of this from the start. Diablo 4 should be innovating and adding on top of the previous game … not reinventing the wheel again and providing us with less. It’s like when the Necro got released for D3 and it had half the amount of skills as other classes, or when the later classes in WoW released with only 2 specializations compared to previous classes.
Giving us a smaller, emptier experience doesn’t work when we have all this stuff to compare to . It’s asinine to expect players to just pretend not to see it. We deserve just as much as before at a bare minimum.
I cannot for the life of me enjoy any of the classes in Diablo 4, especially after the few things that were enjoyable with necro and sorc that were nerfed. Melee is in shambles, like it’s a tradition in modern ARPGs. Id be still mad about the respecing in this game if it wasn’t for there being nothing to look forward to respec into. There is no way a rational person would expect players to believe or expect “it gets better” later in the game. It wont, the options don’t just open up drastically after level 30 … the legendary powers are all a joke; there’s not even a single one I want to use on classes like the rogue.
It’s all boring, and devoid of interest. I can’t believe this was a game made over several years with a AAAA budget with people who have been in this industry for decades at the helm. Why does an indie studio make a far better character experience in a game like Last Epoch? Id rather be playing Wolcen’s character system, with all it’s bugs and jank.
You got everything else going for it in the game world … and the characters … the things you are going to interact with and play for dozens of hours … are the worst experience. I’m confident you could copy and paste any of the Diablo 3 characters into Diablo 4 and it would improve the experience 10 fold.