Anyone else having a class crisis in D4?

I can truthfully say that I genuinely do not enjoy any of the classes in D4. Probably because I was a Monk/Crusader player in D3 and those were incredibly fun.

Yeah idk…I can’t really explain why, but none of the D4 classes appeal to me and I’m just not having fun like I did in D3. Maybe once we hit max level and more play styles and builds become available things will change, but as of right now I’m bored.

They really dropped the ball by not including a holy class at launch in my opinion. :man_shrugging:t4:

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All i can say is that barb doesn’t really give me what my main character usually plays like who’s more in the direction of the monk in D3 and i usually don’t play sorcs a lot but sorc is really fun this time :smiley:
But yea regarding melee play there’s something missing.

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Necro for fear of carpeltunnel on rogue.

Honestly I only just recently (The last year or two) discovered that I really like the monk archetype. Blame Lost Ark (That game is TERRIBLE overall.), but that game’s martial artist classes are TOP NOTCH. If Diablo 4 had some class that was some sort of mishmash of the Soulfist and Wardancer I’d be way more excited to jump in. But western developers tend to leave out the weapons and character archetypes that I like, so I get it.

I’m enjoying my own personal Rogue build. So far, Blizzard hasn’t messed it up with any major nerfs.

Sorc and Necro were fun LAST Beta test, but sounds like Skeles are too brittle now and Sorc is too squishy now, since they can’t kill as fast.

Haven’t really given Barb or Druid much play time. I prefer ranged classes.

Blizzard needs to stop NERFING top-performing classes, and start BUFFING the lower-performing classes to put them on the same level.

Nerfs ruin games.

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Well, not necessarily. Grossly overperforming builds can be reigned in slightly so that their power levels is in line with other well-made builds without ruining games. Blizzard doesn’t really do “slightly” though. They balance with wrecking balls, not scalpels.

I tend to prefer buffs over nerfs in general. I don’t give a flying F about power creep. If I did I wouldn’t play RPGs, which are all about the power fantasy. In fact, I don’t even believe arguments about power creep should be a consideration. The whole point of rpgs in my view, are about becoming a god, or close to it. They’re basically the only genre of game that really facilitate that interaction.

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I mained crusader and WD in 3 so yeah, same boat. I’m trying to enjoy all the current classes but the skilltrees feel a bit barren right now compared to 3.

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I like Sorc the most, then Necro as second… the rest I don’t find very fun (on beta) due to being melee and more gear dependant, farming gear on beta is boring as it will be gone tomorrow. :beers:

When game is released I will surely make a WW barb, but not sure if I do that first or if I level up a Sorc… decisions… :beers:

i’ve only played sorc rogue and druid so far and i’ve enjoyed all 3 so much so that iam conflicted on which one iam gonna play first, granted iam gonna level one of each eventually but you gotta start with something and iam still undecided on which that one is

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I’m waiting for Crusader but in the meanwhile, Server Slam has solved my class crisis, I’ll be playing a Druid.

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What build if I may ask? :beers:

Oh I have no idea. I am just picking skills that seem cool and trying them for now. :man_shrugging:t5::man_shrugging:t5::man_shrugging:t5:

No.

I just think the lame low detail particle effects need a complete overhaul.

And frost Sorc needs its primary source of damage and survivability unnerfed.

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Any game which has a good modding scene can facilitate that interaction. Skyrim is obviously an easy example as mods exist which make it super duper easy on one hand and soul crushingly hard on the other. Or turn it into a very adult experience if you are into that sort of thing…

But any game that is forced multiplayer is always going to move towards lame and away from power fantasy with no option for the player to modify it to suit his/her preferences.

I think you’re on the money about it getting better at higher levels. Low level play tends to be kinda boring in ARPGs most of the time. The game is a lot more fun when you’re not capped to level 20 or 25 over three different weekend sessions. :slight_smile:

The policy of not nerfing anything has lead to what D3 turned into
Nerfing is very important

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I felt the same way especially after trying all classes in the previous beta.
but I have to say melee rogue is alot of fun and has a bit of a d3 monk feeling to it and is probably the only class I’ll will play for some time

Yup!

I started playing D3 with Monk. 2k hours I think I have on it. Too bad D4 doesn’t have a class like Monk …yet! :slight_smile:

I also didn’t really know what class do I want to start, but after I tried Druid ( while feeling slow at first ) I think it fits me nicely.

…or Necro! :slight_smile:

I am enjoying the Rogue a great deal. It feels like an actual Rogue class; in and out, hit and evade combat. Sticking around too long gets you slayed. I hated the Necromancer and Sorcerer in the last beta because they were too easy. Won’t have enough time to try them again.

Going from Diablo 3 to Diablo 4 feels like a huge downgrade in terms of how versitile characters are at the start, and how impressive skills are; then you get runes that either add a sizable increase to the skill’s damage, or a real fundamental change to how the skill works.

Diablo 4 has none of this, and the skill lightning bolt tree is a complete failure to provide any sort of progression feeling to the game or player choice with skills. When a skill has only 1 actual choice between 2 nodes at the very end of the very short V … that 95% of the time is some sort of “does this thing on a conditional that rarely happens”, you question whether the devs spent ANY time trying to flesh out or innovate on anything. 2 … you get 2 nodes to choose from for an entire skill.

Diablo 3 had half a dozen per skill.
And a whole bunch of passives that were interesting.

And by all means Diablo 3 was not a fully fleshed out game … it was clearly abandoned right from the getgo and they had to spend years patching in fixes to shape up the game instead of provide content updates during all that time, including giving players features that were in the beta that were held back to either placate the masses in a future update when they needed good faith, or sell in the expansion to make it feel like an actual expansion.

But still … Diablo 3 had most of this from the start. Diablo 4 should be innovating and adding on top of the previous game … not reinventing the wheel again and providing us with less. It’s like when the Necro got released for D3 and it had half the amount of skills as other classes, or when the later classes in WoW released with only 2 specializations compared to previous classes.

Giving us a smaller, emptier experience doesn’t work when we have all this stuff to compare to . It’s asinine to expect players to just pretend not to see it. We deserve just as much as before at a bare minimum.

I cannot for the life of me enjoy any of the classes in Diablo 4, especially after the few things that were enjoyable with necro and sorc that were nerfed. Melee is in shambles, like it’s a tradition in modern ARPGs. Id be still mad about the respecing in this game if it wasn’t for there being nothing to look forward to respec into. There is no way a rational person would expect players to believe or expect “it gets better” later in the game. It wont, the options don’t just open up drastically after level 30 … the legendary powers are all a joke; there’s not even a single one I want to use on classes like the rogue.

It’s all boring, and devoid of interest. I can’t believe this was a game made over several years with a AAAA budget with people who have been in this industry for decades at the helm. Why does an indie studio make a far better character experience in a game like Last Epoch? Id rather be playing Wolcen’s character system, with all it’s bugs and jank.

You got everything else going for it in the game world … and the characters … the things you are going to interact with and play for dozens of hours … are the worst experience. I’m confident you could copy and paste any of the Diablo 3 characters into Diablo 4 and it would improve the experience 10 fold.

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