Any particular reason gems don't have their own tab?

Title says it all. Just trying to figure out why a bunch of other crafting materials and items have their own tabs, but gems go in the main tab for some reason. The inventory is small enough. 2 or 3 runs through dungeons and you have to visit a vendor. There’s just so much crap on the ground during dungeons I end up picking up gems when clicking around for loot, then just discard or sell them for absolutely zero gold for some reason after dungeon or other content runs.

I feel like a loot filter would help with this, if I could just filter gems, whites and magic gear out so i don’t have to deal with them. But, I also feel like we would really benefit from just having gems go into their own small pouch or something. You know, just another item tab in our inventory menu.

Honestly, gems should be able to just go in the consumables tab. They really aren’t used for anything other than socketing gear atm. So, they are effectively just another consumable.

2 Likes

i’ts saved for the battlepass for season 1

also any reason why a diamond in game sells for only a few gold compared to some trashy grey item? gems should have the sale vaule up by ALOT (its a friggen gem after all!)

Because those gem are made of plastic and plastic is bad for the planet :rofl:

or shop …

we NEED a seperate personal tab for each character for gods sakes, even D2 got this right

They can’t sell you something without first creating an annoying problem. Stash tabs will be on the shop in a few weeks for us all to buy

I don’t think you are supposed to keep 7 stacks of 6 gem tiers. Seriously. Who thinks that?
I’m not even sure I was supposed to create a 49 stack of all royals. I did, because I don’t want to be walking around like an idiot looking for 3 flawless if I change items though.

It’s coming apparently OP.

I don’t recall where but I heard the dev’s were going to give us a gem pouch.

I only keep stacks of current max tier available to me. But, other tiers drop, and honestly it’s just seared into my muscle memory to pick up gems in an arpg. Diablo 4 made it really counter intuitive. The gems are virtually useless beyond needing a few for gear. I still end up picking them up out of habit tho. Really would be nice if they didn’t take up 7 of the 33 available inventory slots for loot, or if I could turn them off in an option or loot filter.

Because D4 was rushed so the dev team could only really play test WT1 and the main story part of the game. It’s pretty clear that there wasn’t enough testing done on the post story part of the game. So no feedback that gems were useless while taking a lot of room and other similar QoL missing.

Incompetence. It was such an easy call it must have been intentional or just really bad design.