Another topic about bosses

Disclaimer: i’m solo player, i’m not playing SSS best top tier builds (it’s boring), i love to make my own theorycrafting. If you’re playing on some broken build, most bosses and their mechanics are irrelevant to you. Just leave this thread. Now to the point.

Barbarian:

36k HP
Iron Skin 35% DR + Barrier
Might +20% DR
Iron Blood up to 25% DR
Constant Fortify
Territorial 10% DR
Undauted 10% DR
Vigor 10 DR%
Grit 16% DR
Ire 10% DR
Arrogance 8% DR
Total DR from bleeding 30.1%
DR from distant 6%
Total DR from close 21.2%
Total DR from vulnerable 13.4%
DR from elites 12%
Total DR while Healthy 24.3%
Max Resisntaces
Max Armor


Now let’s test some uber bosses:

[The Beast in the Ice] - one shot untill you have 50k+ hp; he have very low HP.
[Echo of Andariel] - does no damage, but has very high HP.
[Duriel, King of Maggots] - random oneshots, but mostly does no damage.
[Lord Zir] - Does no damage, has pathetic HP. Can kill you with only 3 stacks.
[Grigoire, The Galvanic Saint] - not tested yet
[Echo of Varshan] - Does no damage, can only kill you with 8+ stacks. Have an ABSURD amount of HP (as if tripled from the previous season).

Now let’s compare these uber bosses to regular pit bosses:
Each boss, starting at level 65, will oneshot you with 2+ stacks. Boss mechanics every 3-4 seconds. Melee classes just run around like clowns before they can deal damage to the boss. Every boss starting from pit 61 has more HP than any other uber-boss that is level 200. Each boss starting at pit 61 does more damage than any uber-boss.

A few words about the Council:
Council T5 (level 140) has more HP than any uber-boss. But it doesn’t do any damage. It’s a boring fight standing still.
Desecrator is a legend in season five. This dude has depopulated D4 servers in a way that no D4 hater ever can.

Conclusions:
The amount of completely random oneshots out of nowhere (even off screen) in S5 is absurd.
The HP reduction mentioned in the patch is a lie. Some bosses have less HP than others, but all of them have at least DOUBLE the HP increase from season 4.
Some bosses have absolutely tremendous damage increases (like the Beast in Ice).

This thread was created because I don’t see any pattern in the changes mentioned. They are completely random. It looks like the game was just broken, not rebalanced. Because there isn’t some static rule, like a direct increase in damage for all enemies, a direct increase in HP pool. No, it’s randomized.
Oh yeah, what they did with the pit, I have absolutely no idea. It’s a magical place where a level 165 boss has more HP and damage than Uber Lilith.

As far as I can tell, the game is completely broken in season 5. Even common things like gauntlet and obols were broken. Almost every aspect of the game has been broken this season. This is absurd. Please share your experience with me. Thank you very much.

Bosses apply a stacking debuff on some of their mechanics. Get hit too many times by them, and they will one shot you at a certain point. Check the right side of your buff bar, for the demon head debuff.

only boss id agree behaves a little weirdly this season is the beast in the ice. he does hit like a truck right away. Luckily you can melt him rather quick.

:rofl:

We were told that 3 stacks in PIt would equal the S4 boss damage . This is a lie. I have the same DR, same glyphs, etc, but bosses constantly oneshots me in the lower levels of the pit. It feels like you can’t advance this season without mythics like Tyrael Might. Which wasn’t the case in previous seasons.