[Analysis] Overpower damage

Eh someone needs to actually test a full endgame build. There’s some things you’re missing here.

  1. OP base damage is not the same as a regular skill. A regular skill has weapon damage multiplied by skill %. OP has HP + Fortify + Barrier multiplied by hidden OP multiplier which means in reality the base damage of OP hits when scaled at endgame is going to be VERY high. Remember you gain max HP every level, a level 100 OP necro is going to have like 20k max HP which gives you like 56000 base damage with Temerity, something you can’t get anywhere near with weapon damage.

2.5) Also due to above, your build involves stacking a ton of defenses and stats and you can ignore a lot of damage mods in favor of defense, which makes you super tanky while getting damage.

  1. A bunch of glyphs and stuff got nerfed making vuln/crit damage worse than it was before, makes OP more competitive.

  2. There’s a massive multiplier necro has access to with the blood surge minion amulet. Was confirmed that it’s not minions casting blood surge, it’s just copies of your surge at the location of the minions. This means you can get a huge multi with like 12-14 minions. Unsure if Blood Bathed Aspect works with it.

  3. OP has some bugged interactions and should actually be better when those get fixed (necro at least).

Additional stuff:

  • Unsure if Int affects OP damage or just Willpower, if both work then stacking stats is pretty good and paragon gives even more power.
  • Unsure if some aspects actually do affect OP that are generic damage, haven’t tested yet. Also glyph secondaries and some other things need to be tested.
  • Skill tree damage mods that don’t specify overpower do affect overpower damage if they affect blood surge. I use Coalesced Blood and Amplify Damage. Imperfectly Balanced works as well but I’m not using it.
  • Attack Speed is very strong with OP necro because they have one of the craziest aspects available with Rathma’s Chosen. With good essence sustain you can absolutely blast enemies.
  • Natural overpower seems to trigger far more than 3%. I don’t know if it rolls 3% per enemy and then applies to the whole skill, or if it rolls once per hit in surge and then applies to the whole skill, but this adds a lot.
  • Skill rank does not affect OP damage, so you can leave Blood Surge at 1/5 and ignore rank of blood surge mods.
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