People talk alot about spending too much time building spirit which makes no sense.
Abundance increases spirit gen by 10/20/30% and you really need to be putting points into it depending on what your core skill is.
For example if I use Earth Spike - generates 8 spirit and Landslide spirit cost 30 then I should have at least 2 points in abundance so that I’m not casting 4 earth spikes for every 1 landslide and 3 points would give me an extra additional land slide cast that I would not usually have. If spirit is the biggest concern you can also run Wild Wind Shear, which is base 12 spirit +3 for every additional mob hit past the first.
Blood Howl’s +20 spirit on cast with the CD reduced by 1sec after every kill is an insane amount of spirit as well. Trample can also fill this role but its not as good because the lack of cooldown reduction. You can also spec in to Clarity for +spirit when turning into human form. This works well if you run a build that mixes shapeshift and casting.
Druid builds also strongly benefit from anything that adds extra damage while they’re building and spending. Werewolf druid doesn’t mind low spirit as much because their poison is so strong for example.
Petrify is also a strong spirit cooldown if you spec into Supreme Petrify. While not as useful on bosses it is a really strong option for burning a pack and getting back to full spirit instantly.
Keep in mind that druid gets some good spirit passive later on as well. With 7 more skill points than are available on the beta we would have access to:
Storm skills grant 2 spirit when hitting vulnerable enemies.
20% chance to cast a free storm skill, when casting an earth skill and vice-versa.
Lucky hit: 5% chance earth skills restore all of your spirit. (10% for crit strikes or if target is stunned/immobile/knock backed)
and then there are the unavailable animal spirits of which there is
+10 maximum spirit
Lucky hit: nature spells have a 15% chance to reduce the cd of nature spells (works well with petrify for spirit)
Lucky hit: dealing damage has a 15% chance to restore 10 spirit
Extend duration of Ultimate skills by 25% (can help secure petrify kills)
All in all there are a plethora of ways to manage spirit and many of those ways we do not have access to in beta.
That being said druid also seems to benefit greatly from attack speed. One of the animal spirits buffs is attack speed so that will help with how quickly we are building and spending resource as well.
Heres my end of point though: Having a class that has to heavily think about their resource is not a bad thing. We get tons of options to think about both now and later and making those choices is meaningful. That is good design. It feels bad now because all druid builds are somewhat slow right now, and we are missing many of our resource options right now.